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Allows hostile mobs to exist in peaceful

Description

This mod introduces 2 new gamerules:

  • peacefulMobs: determines if mobs will attack
  • OnPeaceful: (default) hostile mobs will be passive if the difficulty is peaceful
  • Always: Hostile mobs will always be passive
  • Never: Hostile mobs will always be hostile, even in peaceful

 

  • mobsInPeaceful: determines if hostile mobs can exist in peaceful difficulty
  • false: (default) vanilla behavior, mobs dont spawn and instantly despawn in peaceful
  • true: hostile mobs can spawn and remain in peaceful.

 

If you want mobs to exist in peaceful but not spawn use the vanilla gamerule doMobSpawning