Description
This mod introduces 2 new gamerules:
- peacefulMobs: determines if mobs will attack
- OnPeaceful: (default) hostile mobs will be passive if the difficulty is peaceful
- Always: Hostile mobs will always be passive
- Never: Hostile mobs will always be hostile, even in peaceful
- mobsInPeaceful: determines if hostile mobs can exist in peaceful difficulty
- false: (default) vanilla behavior, mobs dont spawn and instantly despawn in peaceful
- true: hostile mobs can spawn and remain in peaceful.
If you want mobs to exist in peaceful but not spawn use the vanilla gamerule doMobSpawning


