Description
๐๏ธ Peaceful Alternative — Hostile Mob Blocker + Peaceful Progression (NeoForge)
Want a truly peaceful Minecraft experience — no fighting required and no progression locked behind combat?
Peaceful Alternative disables all hostile mob spawns and reworks crafting so you can obtain essential resources without killing hostile mobs or animals.
Perfect for peaceful survival, builders, roleplay servers, and multiplayer worlds that want a guaranteed non-combat environment.
โ Features
๐ซ 100% Hostile Mob Spawn Blocker
- Prevents all hostile mob spawns in Overworld, Nether, and End
- Covers:
- natural spawns (darkness/biomes/structures)
- spawner spawns
- special/event spawns (e.g. Warden-related mechanics, raids, boss triggers)
- boss mobs (e.g. Ender Dragon / Wither) are reliably blocked
- /summon command
๐ Peaceful Alternatives for “Hostile Loot” Recipes
Recipes that normally require hostile drops (e.g. bones, gunpowder, ender pearls, string, rotten flesh, etc.) are rebalanced:
- Crafting uses peacefully obtainable substitutes
- Progression stays intact — no farming, no combat, no spawners
๐พ Progression Without Killing Animals
Recipes that typically require killing animals (e.g. leather and other animal-based materials) are replaced with non-lethal alternatives:
- Resources are obtained via peaceful mechanics (crafting substitutes, gathering, interaction-based solutions)
- Goal: a fully non-violent survival loop — no hostile mob kills, no animal kills
โ๏ธ Configuration
(Depending on version)
- Toggle specific spawn rules / exemptions
- Enable/disable recipe changes separately
- Extra compatibility options for modpacks
๐ง Compatibility
- Modloader: NeoForge
- Minecraft: 1.21.x (depending on release builds)
- Client/Server: Great for servers (client optional depending on setup)
๐งฉ Modpack Use
You may include this mod in modpacks.
Credit + link to the project page is appreciated.
๐ Bugs / Feedback
If any hostile mob spawns slip through or a recipe still requires violence, please include:
- Minecraft & NeoForge version
- mod list
- where/how it happened (biome/structure/spawner/event) + logs/screenshots


