Pathogen : Monster plague

Pathogen is a mod adding new terrifying creatures to the game, born from a misterious chemical...

File Details

pathogen-1.4.6-neoforge-1.21.1.jar

  • R
  • Aug 15, 2025
  • 14.42 MB
  • 124
  • 1.21.1
  • NeoForge

File Name

pathogen-1.4.6-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pathogen-602618:6888876"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

-ported to neoforge the 1.4.6 version(changelog below) :

 

Changelog :

-Reworked entirely the biome infection mechanic to be able to work without block ticks, reducing the lag caused by corrupted biomes

-Tweaked the trees and giant mushrooms that would spawn in the infected swamp to reduce the amount of

-All incomplete creatures are now able to spawn

-removed the mechanic where biome spores would spawn mutants to prevent overspawn and lag due to the items they drop when killed by suffocating in a wall

-all aquatic mutants are now allowed to spawn again

-drastically reduced the spawn of aquatic mutants

-Spawn rate rework for every incomplete creatures to be more in line with vanilla monsters spawn

-Fixed a problem where some creatures spawned in dimensions they weren’t supposed to

-removed the ability for the incomplete creeper to infect blocks

-removed the mechanic that would eradicate items on spawn

-pathogen antidote syringe was removed

-added a new pathogen antidote potion and a new infection potion, replacing the previous syringe mechanic to be more intuitive

-pathogen infection is no longer curable with milk

-reorganised the creative table

-removed a mechanic that would dry your milk bucket when being infected by pathogen infection

-Synthetisers will now break after spawning there respective mob to prevent overspawn

-Synthetisers will now spawn a lingering potion effect cloud of pathogen infection upon breaking to allow the spawned mob to be instantly infected

-renamed the button of the catalyst from « initialize fusion » to « craft ingot »

-removed the mechanic where biome spores would spawn mutants to prevent overspawn and lag due to the items they drop when killed by suffocating in a wall