Pathogen : Monster plague

Pathogen is a mod adding new terrifying creatures to the game, born from a misterious chemical...

File Details

pathogen-1.4.6-forge-1.20.1.jar

  • R
  • Aug 7, 2025
  • 14.42 MB
  • 821
  • 1.20.1
  • Forge

File Name

pathogen-1.4.6-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pathogen-602618:6859880")
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Changelog for version 1.4.6 :

(small warning before you update, if you built with corrupted logs in your world, this block was reworked so it doesn't have the same id as before, making every previous iterations disappear if you update the mod)

-Reworked some elements of the biome infection mechanic to be able to work without block ticks, reducing the lag. A complete rework of this mechanic to be able to work without using block ticks at all during the whole process is in the work

-reworked entirely several swamp structures that would spawn during infections to allow for better pathing in this biome

-slightly reduced the amount of structures in mutated swamps to allow for better pathing

-Tweaked the trees and giant mushrooms that would spawn in the infected swamp to reduce the amount of dropped items upon generating

-removed the mechanic where biome spores would spawn mutants to prevent overspawn and lag due to the items they drop when killed by suffocating in a wall

-All incomplete mutants are now able to spawn

-All aquatic mutants are now allowed to spawn again

-drastically reduced the spawn of aquatic mutants

-Spawn rate rework for every incomplete creatures to be more in line with vanilla monsters spawns

-Fixed a problem where some creatures spawned in dimensions they weren’t supposed to

-removed the ability for the incomplete creepers to infect blocks

-removed the mechanic that would eradicate items on spawn

-pathogen antidote syringe was removed

-added a new pathogen antidote potion and a new infection potion, replacing the previous syringe mechanic to be more intuitive

-pathogen infection is no longer curable with milk

-reorganised the creative table

-removed a mechanic that would dry your milk bucket when being infected by pathogen infection

-Synthetisers will now break after spawning there respective mob to prevent overspawn

-Synthetisers will now spawn a lingering potion effect cloud of pathogen infection upon breaking to allow the spawned mob to be instantly infected

-renamed the button of the catalyst from « initialize fusion » to « craft ingot »

-removed the mechanic where biome spores would spawn mutants to prevent overspawn and lag due to the items they drop when killed by suffocating in a wall