File Details
pathogen-1.3.8-forge-1.20.1.jar
- R
- May 22, 2024
- 15.71 MB
- 1.2K
- 1.20.1
- Forge
File Name
pathogen-1.3.8-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changelog : -New mobs : cave alpha raptor and cave beta raptor -New blocks : fungified cow, perched fungified cow, corrupted stem, inactive corrupted dirt/leaves/grass, tree fungi -New biome : corrupted swamp -Completely overhauled the previous version of the corrupted swamp with the folowing changes : new blocks to help and add atmosphere, new spore particle effects, the swamp biome will now slowly change into the new corrupted swamp biome which includes new grass and water color to help and blend better with the corrupted block during the corruption phase. Swamp trees will now gain different kind of leaves will corrupting for a better look. Swamp vines will now longer be destroyed on corruption and there color will now better match the biome's. -Corrupted blocks are now corrupted Active blocks and will slowly transform into inactive blocks when the corruption of the biome progresses so that the lag due to a high amount of ticking blocks will be decreased -fixed a problem where the world would be severly lagging during corruption -Added a burrying animations for raptors -sentinels are no longer parts of the mod since their mecanic was too annoying and would sometimes break the game. Moreover their design was imagined at early stages of the mod where the goal was to have a more hive-like mutant species with sentinels used at the entrance of hives, which will never be added to the mod. Their are currently no plans for bringing this species back but a new one will take its place when i'm done with the rework of every single model of the mod (will probably take a long time) -Added a new poison effect to swamp glowing plants -Swamp glowing plants are now named swamp glowing hymenium to better fit the new mushroom theme of the swamps -Tweaked the texture of every marauder claw item -New biome themed structures will now spawn more consistently during a world corruption -Tweaked the texture of swamp hymenium
Introducing biome dismorphism :
-COMPLETELY CHANGED AND OVERHAULED THE MODEL, TEXTURE AND ANIMATIONS OF EVERY SWAMP CREATURES(runner, walker, poisoner, enforcer, marauder, infector and prowler) The swamp creatures now have a more... swampy look and is the first variant to have entirely different models and textures that set them apart from the other variants. Other biome variation will follow
-COMPLETELY CHANGED AND OVERHAULED THE MODEL, TEXTURE AND ANIMATIONS OF EVERY RUNNER The runner species is the first species to get a full biome dismorphism that sets every one of them apart from each other so that the players can have an idea on how different every variant are planned to be : The swamp variants will be covered in swamp vegetation and have longer fangs, jungle will have more spikes and a thagomizer, mesa will have more armor, a mace-like tail and will be bigger, warped forest will look more like insects, crimson will get a more spiky look(subject to change) and ender will get a thinner build and longer legs(teleportation ability is planned for this variants)