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Skillite turns existing advancements into small, configurable stat perks - Fully Server Sided!

Description

Skillite — Advancement‑Powered Perks

Give your server a gentle progression curve without adding items or grind. Skillite turns existing advancements into small, configurable stat perks.

Highlights

  • Vanilla‑friendly “soft perks” unlocked by advancements
  • Works in existing worlds: perks are computed from the advancements players already have
  • Fully configurable per world (serverconfig): on/off flags, caps, per‑level values, randomization seed, exclude root advancements
  • Lightweight and pack‑friendly (no items, no GUIs, minimal ticking)

Perks (defaults and fully configurable)

  • Armor: +1 per level (cap 40)
  • Max Health: +1 HP per level (cap 200)
  • Toughness: +1 per level (cap 20)
  • Crit Damage (Melee): +1% per level (cap 100)
  • Durability Save: +1% chance per level to ignore damage (cap 20)

Smart advancement mapping

  • Auto‑collects all advancements that have a display in your pack
  • Optional “exclude root advancements” toggle (true by default) so only meaningful challenges count
  • Randomly partitions the pool into perk buckets using a seed (deterministic). Change the seed to reshuffle.
  • Per‑perk enable flags and “cap=0” are hard disables—no advancements are assigned and players can’t gain levels for that perk

Commands

  • /stats [player] — Shows total Armor, Health (HP), Toughness, and Crit bonus (only for skillite perks), with clean color formatting
  • /skillite reload — Reloads config, re‑collects advancements, reshuffles partitions, and reapplies perks live (no restart)

FAQ:

  • Can I include it in my mod pack?
    • Of course!
  • Can it run server-side only?
    • Of course!

Perfect for SMPs that want progression that feels earned, readable, and vanilla‑friendly—without asking your players to install a thing.