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Passive Health Regen [1.21.1]

Adds passive health regeneration with a frankly concerning amount of configurability.

File Details

Passive Health Regen 1.3.2+1.20.4 neoforge

  • R
  • Apr 29, 2026
  • 76.36 KB
  • 7
  • 1.20.4
  • NeoForge

File Name

passive-health-regen-1.3.2+1.20.4-neoforge.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:passive-health-regen-1515629:8009215"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Passive Health Regen 1.3.2

Small cleanup patch on top of 1.3.1.

Changed

  • disableNaturalRegen now uses the vanilla naturalRegeneration gamerule when you turn it on.
  • Fresh configs keep disableNaturalRegen=false by default.

Fixed

  • Saturation bonus no longer kicks in while the hunger or saturation penalty state is active.
  • Saturation HUD sheen now stays off in that same penalty state.
  • Removed the stray 1.20.1-forge debug config field and logger from 1.3.1.

Added

  • Better HUD compatibility for modern HUD replacement mods.
  • 1.20.1-neoforge and 1.20.4-neoforge now expose hudRenderOverlay.
  • 1.21.1-neoforge HUD draw order now matches the Forge build.

Upgrading

No migration needed. Existing configs keep their own value for disableNaturalRegen.

Build coverage

All 12 builds touched, all 12 compile, all 12 ship:

1.12.2 Forge, 1.16.5 Forge, 1.16.5 Fabric, 1.18.2 Forge, 1.18.2 Fabric, 1.20.1 Forge, 1.20.1 Fabric, 1.20.1 NeoForge, 1.20.4 NeoForge, 1.21.1 Forge, 1.21.1 Fabric, 1.21.1 NeoForge.

Issues

If something breaks, open an issue with your version, loader, and config. Makes debugging way faster.