Description
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PartiCull is a client-side mod that dynamically reduces particle spawn during FPS drops and restores it when performance recovers. In heavy particle scenarios, it can significantly improve both FPS and frame time while keeping normal gameplay visuals mostly intact.
🎮Tests:
Extreme particle load showcase:
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Typical gameplay conditions:
📊 Stats
| Scenario | Particles | FPS (OFF → ON) | Frame Time (OFF → ON) |
|---|---|---|---|
| Ultra Heavy | ~50,000 | 36.9 → 62.1 (+68%) | 27.1 → 16.1 ms (-41%) |
| Heavy | ~10,000 | 54.9 → 75.1 (+37%) | 18.2 → 13.3 ms (-27%) |
| Moderate | ~4,000 | 69.9 → 82.0 (+17%) | 14.3 → 12.2 ms (-15%) |
| Light | ~850 | 105.5 → 108.8 (+3%) | 9.5 → 9.2 ms (-3%) |
| Idle | ~150 | 116 → 119 (+3%) | 8.6 → 8.4 ms (-2%) |
Scenarios explained:
Ultra Heavy — Massive TNT explosions, extreme particle spam, or multiple heavy particle sources stacked together.
Heavy — Exploring the Nether or other particle-dense areas, especially with many ambient effects active at once.
Moderate — Regular gameplay with noticeable weather, smoke, fire, or other overlapping particle sources nearby.
Light — Typical overworld survival gameplay with only light particle activity.
Idle — Standing still in a quiet area with little to no nearby particle activity.
Tested on vanilla Minecraft 1.20.1, no shaders, no other performance mods. Results may vary depending on hardware, settings, and modpack.
What is Frame Time (FT)?
Frame time is how many milliseconds your PC needs to render one frame. Lower is better.
FPS shows the average, but frame time shows actual per-frame responsiveness. For example, dropping from 27.1 ms to 16.1 ms means each frame is rendered much faster, which usually feels smoother and reduces visible stutter.


