Description
This mod is client-sided.
Particular is a Forge mod that aims to add diverse particle effects that would complement your Minecraft world.
Particular currently adds particle effects for the following events:
Explosions
Explosions now have 3 new types of particles.
Configuration file inputs:
MinParticles/MaxParticles:
Integer range that will choose the amount of particles per explosion event.
Videos:
Image:

Squid hurt animation
Squid attack animation now displays 'ink drop particles' that turn into 'ink splash particles' on block collision.
Configuration file inputs:
EjectionStrength:
Value that will be used as initial motion scalar of the particles.
MinParticles/MaxParticles:
Integer range that will choose the amount of particles per hurt event.
AppliedToBlocks:
List of ids of blocks that shine particles will spawn around.
Videos:
Images:


Particular currently adds the following random events:
Block shine
Some specified blocks (ores, raw ore blocks and amethyst clusters by default) will spawn shine particles randomly.
Configuration file inputs:
Chance:
0.0 - 1.0 probability that a shine particle will appear at the random block animation tick.
AppliedToBlocks:
List of blocks ids shine particles will spawn around.
Videos:
Images:


Ceiling Debris
Specified blocks (overworld and nether base stones by default) will randomly do a ceiling crack particle animation.
Configuration file inputs:
Chance:
0.0 - 1.0 probability that a crack animation will appear at the random block animation tick.
AppliedToBlocks:
List of blocks ids crack animations will appear under.
Image (exaggerated commonness for the pic):

Fireflies
Specified blocks (lanterns by default) will spawn wiggly-moving firefly particles around.
Configuration file inputs:
Chance:
0.0 - 1.0 probability that a firefly particle will appear at the random block animation tick.
AppliedToBlocks:
List of blocks ids fireflies will appear around.
Video:
Image:

Souls
Specified blocks (soul fire by default) will spawn soul particles on them.
Configuration file inputs:
Chance:
0.0 - 1.0 probability that a soul particle will appear at the random block animation tick.
AppliedToBlocks:
List of blocks ids souls will appear on.
Video:
Image (exaggerated commonness for the pic):

