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Parry This!

A combat expansion mod adding new mechanics and weapons in the "vanilla" style.

File Details

parrying-1.18.1-2.4.jar

  • R
  • Mar 28, 2022
  • 337.47 KB
  • 453
  • 1.18.1
  • Forge

File Name

parrying-1.18.1-2.4.jar

Supported Versions

  • 1.18.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:parrying-479996:3721977")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This update is a rather big one, expect lots of minor bugs! It should be fairly stable though, it has been thoroughly tested.

 

-added new combat meter, the defense meter! This meter goes down when blocking hits with a shield or parry. If it hits zero, you get briefly stunned (ie cannot parry). If you were holding a shield, the shield will be briefly disabled. The meter recharges over time at a fairly decent pace, so parries are still pretty fast. The meter itself is a little shield under your crosshair, and disappears when full. The amount of defense you lose when blocking or parrying depends on the damage that would have been dealt. Shields absorb some of this damage, making them more resilient. I have tentative plans to expand on this in the future.

-removed "surface angle", now instead parrying has a small penalty that scales up the lower the attack recharge is. This should make spam click parrying slightly less valid.

-added new sounds for parrying wood, stone, and metal weapons. May need further tweaking in the future.

-rebalanced gold equipment completely! Now has durability around stone, and damage/protection roughly around iron (slightly less protection on the armor). Additionally, gold armor now has a small amount of knockback resistance!

-added the "scoped crossbow", an item that was originally slated for the Christmas update. This weapon can be used like a spyglass when loaded, allowing for high precision. In addition to this, its arrows do not experience gravity, allowing you to hit targets at ludicrous ranges. This is, of course, disableable in the config, and the arrows don't actually travel faster. The scoped crossbow cannot accept multishot, but can accept any other crossbow enchant.

-nerfed daggers, they no longer allow you to turn people to swiss cheese in under a second.

-small buff to hammers, they are now slightly faster.

-added a new enchant for spears, Jousting! This powerful enchant boosts both damage and range while riding an entity. Yes, ANY entity. Yes, this includes boats, minecarts, and even striders.

-added ELEVEN new advancements! I will leave it as an exercise to the reader to find them all ;)

-fixed a lot of bugs