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A mod that expands ParCool actions into combat skills.

Description

ParCoolSkill

Extend your motion — fight with style.

ParCoolSkill is an addon for ParCool that expands combat with high-impact skills inspired by Slay the Spire.

Chain CatLeap, Dodge, ChargeJump, Flipping, and Slide into powerful attacks, rewarding precise movement, timing, and positioning.

This mod also features a fully configurable system, allowing its skills to be easily adjusted for balance and gameplay preferences.


Core Mechanics

Bullet Time

Bullet Time slows down all entities and the entire game world except the player.

Minor Bullet Time

Minor Bullet Time functions like Bullet Time, but additionally slows down the player’s physical movement.

Status Effects

  • Vulnerable: Increases physical and magic damage taken by 50%.
  • Neutralized: Reduces physical and magic damage caused by 25%.

Also added Vulnerable and Neutralized potions.

  • Vulnerable Potion can be brewed using a Weakness Potion and a Wither Rose.
  • Neutralized Potion can be brewed using a Weakness Potion and a Cobweb.

Implemented Skills

Wild Strike

After performing a CatLeap, your next attack triggers Wild Strike, dealing double damage and granting 1 second of parry time.


Sneaky Strike

After successfully dodging an attack using Dodge, your next attack within 1 second triggers Sneaky Strike, dealing double damage and refunding the Dodge stamina cost.

If the attack hits the target from behind, it instead triggers Backstab, dealing triple damage.


Dropkick

Perform a Slide during a CatLeap to execute a Dropkick.

  • Damage is calculated as: base damage (configurable, default: 4)
    • additional attack damage (affected by Strength, default: 1)
    • lower-body armor value (combined armor value of leggings and boots)
    • bonus maximum health (the amount by which current maximum health exceeds the default value)
  • Grants temporary invulnerability
  • Knocks back the target

If the target is affected by Vulnerable:

  • Refunds the CatLeap stamina cost
  • Triggers Bullet Time for 3 seconds

Heel Hook

Perform a Slide during a Dodge to execute a Heel Hook.

  • Damage is calculated as: base damage (configurable, default: 4)
    • additional attack damage (affected by Strength, default: 1)
    • lower-body armor value (combined armor value of leggings and boots)
    • bonus maximum health (the amount by which current maximum health exceeds the default value)
  • Grants temporary invulnerability
  • Applies Slowdown to the target

If the target is affected by Weakness or Neutralized:

  • Refunds the Dodge stamina cost
  • Triggers Bullet Time for 3 seconds

Bash

After a high jump (ChargeJump), your next downward strike triggers Bash, applying Vulnerable to the target.


Backflip

Perform a backward Flipping while sneaking to trigger Backflip.

  • Grants temporary invulnerability
  • Triggers Minor Bullet Time
  • Activates a ranged weapon rapid-fire effect

During this state:

  • Ranged weapon charge speed is doubled
  • Fully charged shots are automatically released

Cleave

While holding a weapon capable of sweeping attacks, perform an attack after charging for at least 50% to trigger Cleave.

For 0.5 seconds:

  • Entity interaction range is doubled
  • Gains additional damage multiplier equal to your sweeping damage ratio
  • Enemies swept by the crosshair are automatically struck with full-strength attacks
  • By default, only one enemy per direction can be hit
  • Each level of Sweeping Edge grants one additional penetration
  • Each enemy can be hit at most once per activation

Flick Flack

While targeting an enemy during a Dodge, perform a Flipping to trigger Flick Flack.

  • Leap high into the air and gain temporary invulnerability
  • Your next attack deals damage to multiple enemies
  • Applies Neutralized to affected targets

Design Philosophy

ParCoolSkill emphasizes momentum-based combat: movement is not just positioning, but a core damage mechanic. Mastery comes from chaining mobility skills, exploiting status synergies, and controlling the flow of time itself.


Multiplayer Support

Full and proper multiplayer support has now been implemented. If you encounter any issues in multiplayer environments, please feel free to report them.


Requirements

Dependency: ParCool, TimeScaleLib

Requires the installation of TimeScaleLib as an additional dependency library to provide time-scaling functionality.

This mod is intended to work alongside AliveCombat and ReHurtTime for an enhanced and more enjoyable combat experience.