Description
Note: The default hotkey to open the Pantheon Hub is F9.
You can rebind this key in the Minecraft controls menu.
What PantheonAPI Provides
Pantheon Hub UI
PantheonAPI adds a dedicated Pantheon Hub screen that acts as the central interface for all Pantheon modules.
The hub includes:
- A persistent Oracle console for system messages and events
- A side dock with buttons for installed modules
- Navigation between module screens
- Clean back-navigation to the hub at all times
Modules integrate visually without replacing or hijacking the core UI.
Modular Dock System
PantheonAPI dynamically detects installed Pantheon modules and displays them as dock buttons.
- Installed modules appear as active icons
- Missing recommended modules appear as crossed-out icons
- Clicking a missing module shows an informational panel explaining what it does
This makes PantheonAPI self-documenting and friendly to modpack authors and players alike.
Oracle Console
PantheonAPI includes a shared Oracle console used by Pantheon modules to report important information.
The Oracle is used for:
- Status messages
- Configuration feedback
- System events
- Cross-module communication
The Oracle exists independently of any single module and does not require commands to access.
UI Integration Framework
PantheonAPI provides a stable integration layer that allows mods to:
- Register dock entries
- Open their own configuration screens
- Publish structured Oracle messages
- Operate independently without hard dependencies on each other
Modules may render simple views or open full standalone screens, depending on their complexity.
Built for Modpacks
PantheonAPI is designed for real modpacks, not demos.
- Safe to install as a foundation mod
- Does nothing intrusive on its own
- Server-safe and client-safe
- No gameplay changes by default
- No required configuration
It exists to reduce UI fragmentation and improve clarity as it grows more complex.
PantheonAPI has no required addon mods, but is designed to be extended.
Pantheon Modules
PantheonAPI serves as the foundation for a growing set of optional modules, including:
- Aegis Accord – combat rules, ally protection, and targeting logic
- Hermes (upcoming) – UI translation, keyboard, and controller management
- Zeus (planned) – system arbitration and message coordination
Each module is optional and fully modular.


