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Paintball Mod Revival

Paintball Mod Revival brings the classic gameplay of the 1.8 paintball mod and improvements. If you have iChun Gravity Gun Mod Revival and Cars and Drives Mod Revival installed you will unlock colored Gravity Guns and colored Jeeps in your inventory
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PaintballModRevival-1.21.1-1.8.0.jar

File namePaintballModRevival-1.21.1-1.8.0.jar
Uploader
DalterDile81DalterDile81
Uploaded
Oct 21, 2026
Downloads
20
Size
1.5 MB
Mod Loaders
NeoForge
File ID
9272638
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:paintball-mod-revival-1403774:9272638"

Learn more about Curse Maven

What's new

📦 Paintball Mod – v1.8.0

  • Server Rifle Fire Rate Fix: Resolved an issue on servers where rifles were firing slower than intended.

  • Paintball Mob Translations: Fixed localized display names for paintball mobs (e.g., Zombie with paintball gear) that previously appeared as internal IDs such as PB_21821.

  • Projectile & Decision Roulette Translations: Added full translation support for all mod projectiles and Decision Roulette broadcast messages.

  • Original Recipe Restorations: Restored original crafting recipes for Insta-Bases, Remotes, Scanners, and Pods.

  • Insta-Base Spawn Point: Right-clicking with an Insta-Base now sets the player's spawn point upon structure creation (can be toggled in config).

  • Zombified Piglin Gear Fix: Removed Zombified Piglins from paintball gear spawn pools to prevent issues when traveling to the Nether; they will no longer spawn with paintball armor or weapons.

  • Team Friendly Fire Immunity:

    • Blue-armored mobs are now immune to explosion damage caused by blue grenades.

    • Mobs wearing blue armor no longer take damage when accidentally shot by other blue-teamed mobs.

  • Pellet Visual Synchronization: Fixed visual desync where shot pellets appeared off-target in both singleplayer and multiplayer before suddenly teleporting to their actual impact location.

  • Sniper Gravity & Impact Sync: Corrected client-side Sniper projectile gravity and improved hit registry synchronization without altering weapon damage or velocity.

  • Faithful Balance & Mechanics Updates:

    • Medkit: Now heals 5 hearts.

    • Weapon & Gear Racks: Cooldown after retrieving weapons or armor set to 60 seconds.

    • Pellet Range: Adjusted effective pellet ranges to match the original mod.

    • Rifle Cooldown: Set to 5 ticks between shots.

    • Sniper Cooldown: Set to 20 ticks between shots.

    • Flag Interaction: Flags can now be picked up via right-click while retaining full compatibility with the Paintbrush.

  • Expanded Cooldown & Fire Rate Configurations:

    • Added configuration options to customize Rifle fire rates alongside firing cooldowns for Pistols, Shotguns, Snipers, Launcher, and Grenades.

    • Added config options for dry-fire cooldowns (shooting without ammo) and paintball mob reload delays.

    • Added individual cooldown timers for Weapon Racks, Gear Racks, Pods, and Medkits.

  • Classic vs. Reload System Toggle: Added a configuration setting to choose between the port's default magazine/reload system and the classic original mod mechanics (firing ammunition directly from inventory without reloading).

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