PaintballModRevival-1.21.1-1.8.0.jar
Curse Maven Snippet
What's new
📦 Paintball Mod – v1.8.0
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Server Rifle Fire Rate Fix: Resolved an issue on servers where rifles were firing slower than intended.
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Paintball Mob Translations: Fixed localized display names for paintball mobs (e.g., Zombie with paintball gear) that previously appeared as internal IDs such as
PB_21821. -
Projectile & Decision Roulette Translations: Added full translation support for all mod projectiles and Decision Roulette broadcast messages.
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Original Recipe Restorations: Restored original crafting recipes for Insta-Bases, Remotes, Scanners, and Pods.
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Insta-Base Spawn Point: Right-clicking with an Insta-Base now sets the player's spawn point upon structure creation (can be toggled in config).
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Zombified Piglin Gear Fix: Removed Zombified Piglins from paintball gear spawn pools to prevent issues when traveling to the Nether; they will no longer spawn with paintball armor or weapons.
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Team Friendly Fire Immunity:
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Blue-armored mobs are now immune to explosion damage caused by blue grenades.
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Mobs wearing blue armor no longer take damage when accidentally shot by other blue-teamed mobs.
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Pellet Visual Synchronization: Fixed visual desync where shot pellets appeared off-target in both singleplayer and multiplayer before suddenly teleporting to their actual impact location.
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Sniper Gravity & Impact Sync: Corrected client-side Sniper projectile gravity and improved hit registry synchronization without altering weapon damage or velocity.
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Faithful Balance & Mechanics Updates:
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Medkit: Now heals 5 hearts.
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Weapon & Gear Racks: Cooldown after retrieving weapons or armor set to 60 seconds.
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Pellet Range: Adjusted effective pellet ranges to match the original mod.
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Rifle Cooldown: Set to 5 ticks between shots.
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Sniper Cooldown: Set to 20 ticks between shots.
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Flag Interaction: Flags can now be picked up via right-click while retaining full compatibility with the Paintbrush.
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Expanded Cooldown & Fire Rate Configurations:
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Added configuration options to customize Rifle fire rates alongside firing cooldowns for Pistols, Shotguns, Snipers, Launcher, and Grenades.
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Added config options for dry-fire cooldowns (shooting without ammo) and paintball mob reload delays.
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Added individual cooldown timers for Weapon Racks, Gear Racks, Pods, and Medkits.
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Classic vs. Reload System Toggle: Added a configuration setting to choose between the port's default magazine/reload system and the classic original mod mechanics (firing ammunition directly from inventory without reloading).
This mod has no additional files

