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Makes hostile mobs ignore players until attacked, turning constant aggression into intentional combat while preserving full vanilla behavior when provoked.

Description

P.U.P. -  Passive Until Provoked

You decide when things get dangerous

 


Ever get tired of mobs jumping you the second you step outside? This flips that. Hostile mobs don’t attack on sight anymore. They leave you alone… until you give them a reason not to.

Explore, build, and move through the world without constant interruptions. When you choose to fight, everything snaps right back to full vanilla behavior.


What it feels like

  • Walk past zombies and they just… exist
  • Stand next to a creeper without instantly panicking
  • Actually explore caves without nonstop arrows flying at you
  • Pick your fights instead of reacting to them

Hit a mob, and it’s game on. No nerfs, no weird mechanics. Just normal Minecraft combat when it matters.


What it does

  • Hostile mobs ignore players until attacked
  • Mobs immediately fight back when provoked
  • Keeps vanilla AI intact
  • Works with most modded hostile mobs
  • Lightweight, no performance hit

Why use it

This doesn’t make the game easier. It just cuts out the noise. The world is still dangerous. You’re just not forced into combat every 10 seconds.


Good fit for

  • Exploration-heavy playthroughs
  • Builders who don’t want constant interruptions
  • Modpacks focused on pacing and immersion
  • Anyone who wants control without losing challenge