Overpowered Technology

A Minecraft mod with really cool science machines

File Details

OverpoweredTechnology-Forge-1.15.2-v1.5.jar

  • R
  • Dec 22, 2022
  • 1.84 MB
  • 74
  • 1.15.2
  • Forge

File Name

OverpoweredTechnology-Forge-1.15.2-v1.5.jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:overpowered-316285:4242854")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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INFO:
I was originally planning to split the mod into 3 separate files, starting with
this version. However, development is taking longer than expected, and that's
why I've decided to delay some of the things I was planning for this version
until the next major release.

NEW:
Added new items. (Power Regulator, Dimensional Flux, and Matter/Energy Converter)
Added 5 new beam emitter type items, but 1 is unused.
Added Circuit Tier 9.
Added Plasma Generator machine.
- Deleted the crafting recipe for Plasma that was added in version 1.4.
ReAdded Ring drops, if you have the Curios mod loaded.
- Added the ability to disable Rings.
The Dimensional Anchor now works! It protects you from Black Holes, and prevents you from traveling to other dimensions!
Added the Survivor advancement.
Added more mods to detect:
Archer's Paradox, Create, CraftTweaker, CoFH Core, Cyclops Core, Ensorcellation,
Environmental, Environmental Materials, Environmental Tech, Ex Nihilo: Sequentia,
Integration Foregoing, Integrated Dynamics, Integrated Tunnels, Integrated Terminals,
Inventory Tweaks Renewed, Mouse Tweaks, No Cubes, No Cubes Reloaded, Patchouli,
The Thermal Series of mods, Tool's Complement, and XNet.
Added Energy Diagnostics block. It attaches to an Energy Network and displays the energy variables of all machines on the Energy Network.
- Only supports a maximum of 16 machines right now.
The Circuit Fabricator now supports additional recipes than just the circuit items.
Added a new item called Unimatter, which is made from a new machine called the Matter Compressor. Unimatter currently doesn't do anything.
- As is always the case with my work, new stuff is sort of considered as beta content.
Portal spawn time can now be configured.
Added an advancement that is awarded when you activate an Energy Suspension Bridge with the maximum possible length.
Added additional machine states to indicate output is full or machine isn't getting energy.
Added a config option to ADDSynthCore that let's you change whether Project E EMC values are defined by the developer, or calculated accurately.
Unidentified Item Mob Drop configuration settings:
- Has moved to the Values config file.
- You can now configure the drop chance for each enemy mob.
- You can now also configure the weight values for the different types of drops.
- You can now configure the Ring type weights for when you identify a Ring.
Mouse scrollwheel can now scroll the lists next to scrollbars.
Magic Infuser recipes now show up in JEI.
Added an advancement for the Crystal Energy Extractor.

CHANGED:
The Dimensional Anchor is now registered as a Curios Charm, if you have the Curios mod installed.
Changed Energy Storage Container's default maximum energy from 1,000,000 to 200,000.
- This is mainly because I plan to add different types of batteries in the future.
Some Machine State status messages are now color-coded.
Removed any top-level sections in Config files.
- This will cause most of your config files to be reset. Sorry!
Raised the generation of Titanium Ore back up to where it was in versions 1.3.x.
Increased Silicon Ore generation. (mainly because a lot of crafting recipes have changed as well.)
Also adjusted machine values.
Reduced the volume of the Compressor since it WAS too loud. Also randomized the pitch slightly.
Increased the number of Energy Wires you get from crafting them from 8 to 12.

FIXED:
Fixed Unidentified Chainmail armor dropping as often as Gold armor.
Optimized Lasers:
- Doesn't use any TileEntities at all, so there should be much less lag.
- Lasers stay in-world if you log out and get back in again.
- Lasers beams continue moving even if the Laser is removed.
Fixed Laser machines counting adjacent lasers even though they weren't attached or the proper laser type.
Fixed de_de.json language files. Fixed "Lasers" and "Auto Shutoff" not being translated.
See: https://github.com/ADDSynth/Overpowered-Forge-1.14/commit/5f4418eadb862447e4b58be2b637d0f230d717f4
Fixed Energy Suspension Bridge maximum length was actually 1 less than what is set in the configuration.
- Maybe. I'm still not sure exactly.
Fix not loading MachineValues config correctly.
Fix the Fusion Energy advancement was never being awarded to players.

REMOVED:
Before now, you could still edit the config to separate Tools into their own Creative Tab, we've finally removed that.

KNOWN PROBLEMS:
If you edit the configuration option that changes the Maximum Energy Suspension Bridge Length to a lower value, while you have a bridge active in your world, then the Energy Suspension Bridge will not recognize it, and won't be able to turn it off. The energy bridge will exist as actual indestructible blocks in the world, not controlled by the Energy Suspsension Bridge.
- I will try to fix this as soon as I can!
Passive Machines (Crystal Matter Generator and Plasma Generator) will continue consuming energy even though the output slot is full and can't insert any more items.
The Electric Furnace doesn't take burn-time into consideration, and will always smelt items at the default speed of 10 seconds.