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Overhauls the AI of mobs so they are more dangerous and intelligent!

Description

Overhauled AI

This mod aims to overhaul multiple aspects of mob AI to make them more challenging and difficult. No easy creepers or cheesing iron golems anymore!

This mod is fully configurable, and you can change each feature to your liking.

 

General changes (apply to every mob):

Hit elevation (can be disabled):

   Now, when mobs receive knockback they elevate off the ground higher than normal, making cheesing them hard.

Hit tilting (can be disabled):

   Now, when mobs or players receive damage they tilt a little to the side, giving them or you a major advantage.

 

Player changes (apply to the player):

No cooldown (Is DEACTIVATED by default, can be turned on through config):

Now, if you turn on this option in the config (disabled by default) you don't have a cooldown anymore, but the mobs preserve theirs so you cannot kill them in a fraction of a second. This effectively reverts the combat to that of 1.8, if you so desire.

 

Creeper and skeleton changes:

STRAFING (fully adjustable through config):

Skeletons are now not only great snipers, but they also can strafe around you, making them harder to fight or use a shield with (since they try to position themselves behind you).

Creepers, on the other hand, are succesors of their grandparents, the beta creeper. They are now the beta creeper, but on steroids and turned into a killing machine. They are hard to use a shield with, hard to hit, have a chance to not receive knockback and strafe around you. While not too much of an issue if you avoid them, are basically a death sentence if you try to fight them in the early game, and still a challenge to fight and avoid in endgame, meaning if you were paranoid of a creeper entering your house now, just know that they in any moment could be circling around you outside your house, spooky stuff :)

 

If for some reason you cannot access the mod config, try using the mod "Configured"