File Details
Sync (1.2.5)
- R
- Oct 12, 2025
- 2.22 MB
- 247
- 1.20.1
- Fabric
File Name
sync-1.2.5.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
- Fixed critical entrypoint stage
maincrash upon initializing game - Updated AspectsLib version to the latest
- Backported Has Command Tag (Entity Condition) under the
sync:has_command_tagnamespace - Backported Spawn Entity (Block Action Type) under the
sync:spawn_entitynamespace - Fixed Pose Power not displaying the right pose when power is active.
- Reworked Model Flip power and added a new
flip_viewboolean field. - Added an
entity_in_radiusentity condition type, which checks whether there's a specified number of entities that fulfill the specified bi-entity condition within the radius of an area relative to the entity's feet.
NOTE: In the context of this entity condition type, the 'actor' is the entity while the 'target' are the entities within the radius of the specified area.
It accepts these fields:
Field | Type | Default | Description
-------|------|---------|-------------
bientity_condition | Bi-entity Condition Type | | The bi-entity condition to evaluate on either or both the actor and target(s).
shape | String | "cube" | Determines the shape of the area used for checking how many entities fulfill the bi-entity condition. Accepts "cube", "star", or "sphere".
radius | Float | | Determines the radius of the area used for checking how many entities fulfill the bi-entity condition.
comparison | Comparison | ">=" | Determines how the amount of entities that fulfill the bi-entity condition should be compared to a specific value.
compare_to | Integer | 1 | The value at which the amount of entities that fulfill the bi-entity condition will be compared to.
- Implemented a Print entity action. You can use it by following the documentation:
Prints a message to the console and optionally sends it to the player's chat.
Type ID: sync:print
Fields
| Field | Type | Default | Description |
|---|---|---|---|
message |
String | The message to be printed. | |
show_in_chat |
Boolean | false |
If true, the message will also be sent to the player's chat. |
logger_id |
String | "Sync/PrintAction" |
The identifier used for the console logger. This allows customization of the log prefix. |
Examples
"entity_action": {
"type": "sync:print",
"message": "Player activated power!",
"show_in_chat": true,
"logger_id": "MyMod/CustomAction"
}
This example will print "Player activated power!" to the console with the prefix "MyMod/CustomAction" and also display it in the player's chat.
"entity_action": {
"type": "sync:print",
"message": "Debug information",
"show_in_chat": false
}
This example will print "Debug information" to the console using the default "Sync/PrintAction" identifier, but won't show it in chat.

