OurMagic

A Magic Mod to Replicate the World of Magic

File Details

OurMagic-1.1.1

  • R
  • May 26, 2026
  • 5.32 MB
  • 13
  • 1.20.1
  • Forge

File Name

OurMagic-1.1.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ourmagic-319733:8150642")
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Added

  • Added a custom OurMagic advancements system:
    • Custom advancement screen.
    • Mouse-wheel zoom support.
    • More spread-out/fluid advancement layout.
    • Spell payload advancement triggers.
    • Advancement trees for combat, movement, support, summons, wards, and individual spell payloads.
  • Added the Wizard villager profession.
    • Includes wizard profession texture.
    • Adds diamond-based magical trades.
    • Supports Arcane Knowledge book trading.
  • Added the Warlock hostile mob.
    • Uses a witch-style look.
    • Casts wand spells instead of witch potions.
    • Can render a wand in hand.
    • Added spawn egg, renderer, loot table, and biome spawn modifier.
  • Added new defensive spells:
    • Fortify
    • Fireguard
    • Fallguard
    • Blastguard
    • Agility
    • Mana Shield
    • Life Ward
  • Added generated spellcraft icons for the new defensive spell effects.
  • Added a Healing spell upgrade for healing-focused spells.
  • Added summon Entities upgrade support.
  • Added stun client overlay/state sync.
  • Added recipes for:
    • Grimoire
    • Guide Book
    • Spell Focus

Changed

  • Reworked the OurMagic Guide Book:
    • Larger book UI.
    • Cleaner chapter/page rendering.
    • Scrollable chapter list.
    • More modular page content.
    • Better centered recipe/image layouts.
  • Improved wand management:
    • Wand spell merging now preserves all spells from merged wands.
    • Added spell removal using paper in the opposite hand.
    • Improved spell hotbar scrolling and drag behavior.
    • Shift + scroll cycles the spell hotbar.
  • Spell cooldowns are now tracked per spell instead of per wand.
  • Summon spells now use the Entities upgrade instead of Multistrike.
  • Books of Arcane Knowledge now use a dedicated discovery pool instead of the random wand recipe pool.
  • Arcane Knowledge book rolls are weighted by recipe complexity:
    • One-effect spells are common.
    • Two-effect combinations are uncommon.
    • Three-effect combinations are rare.
  • Strong Arcane Knowledge books now roll more spell entries.
  • Heal, Regenerate, and Sanctuary now scale with the Healing upgrade.
  • Nullify/Cleanse now remove more vanilla and OurMagic status effects.
  • Stunned mobs now visually lie down while stunned and restore their previous pose when waking.
  • Improved chanting behavior so charge state is preserved for the next spell after exiting the GUI.
  • Improved scry HUD and selection screen scaling/positioning.
  • Updated wand visuals/assets.

Fixed

  • Fixed BetterAdvancements compatibility direction by replacing reliance on that mod with an internal OurMagic advancement screen.
  • Fixed GUI tooltip positioning issues in mod GUIs.
  • Fixed guide book blurry text/page footer rendering.
  • Fixed minigame/chanting input leaking into other actions.
  • Fixed Illusion:
    • Now renders a real player clone using the caster’s skin/equipment.
    • Temporarily makes the real caster invisible.
    • Avoids fake-player UUID/equipment conflicts.
  • Fixed Warlock crash caused by inheriting witch AI behavior.
  • Fixed Warlock behavior so it casts wand spells instead of throwing potions.
  • Fixed spell hotbar list not scrolling when spells are hidden.
  • Fixed offhand/wand GUI ghosting into armor slots by correcting client inventory slot sync.
  • Fixed wand slot movement while Spellcraft is open.
  • Fixed merge fallout/conflict leftovers in spell status/network code.
  • Fixed missing stun network registration and stun state sync.
  • Fixed several spell damage-source interactions for magic reflection/allies/summons.