File Details
OurMagic-1.1.0
- R
- May 25, 2026
- 5.28 MB
- 16
- 1.20.1
- Forge
File Name
ourmagic-forge-1.20.1-1.0.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Added
- Added a full OurMagic advancement system with spell progression advancements.
- Added a custom OurMagic advancements screen inspired by BetterAdvancements-style navigation.
- Added advancements for spell categories, including combat, movement, summons, support, wards, and individual payload discoveries.
- Added Wizard villager profession using enchanting tables as the job site.
- Added Wizard trades that use diamonds instead of emeralds.
- Added Wizard trades for spell focus, arcane knowledge books, talismans, random wands, and grimoires.
- Added Warlock hostile mob with wand casting.
- Added Warlock spawn egg, renderer, loot table, attributes, spawn placement, and overworld biome spawning.
- Added arcane knowledge book drops from Warlocks as magic-user loot.
- Added recipes for the guide book, grimoire, and spell focus.
- Added stun client sync and stun overlay support.
Changed
- Warlocks spawn with combat wands and cast spells using a 50 mana pool with wand cooldowns.
- Reworked the guide book UI to be much larger and easier to read.
- Improved guide book font rendering so page text is sharper and darker.
- Made the guide book chapter list scrollable.
- Centered guide book recipe/item visuals horizontally on the page.
- Made guide book page/footer text plain and readable instead of stylized/blurry.
- Refactored guide book layout toward a more modular page-entry system for easier future updates.
- Adjusted GUI scaling behavior for wand, scry, and related overlays to reduce tooltip/mouse offset issues.
- Improved wand HUD scaling and click handling.
- Wand modifier slots now count unique modifier types, while modifier levels can stack up to a cap.
- Wand anvil combining now costs 1 level and uses temporary level handling so zero-level players can still combine correctly.
- Combining wands now awards known-spell advancement progress.
- Summons now better respect owner/allied players and should avoid targeting allies.
- Magic damage sources were cleaned up for reflected/player magic behavior.
- Stun behavior was reworked to immobilize targets more reliably and block actions while stunned.
- Arcane knowledge books now keep their normal identifying name and detailed spellcraft tooltip during regular gameplay.
- Arcane knowledge book tooltips are hidden only while viewed inside villager/merchant trade screens.
- Wizard trade previews show arcane knowledge books as a generic Book, preventing the shop UI from revealing the spell knowledge before purchase.
Fixed
- Fixed arcane knowledge books revealing their contents in Wizard trade previews.
- Fixed several GUI tooltip offset issues caused by custom scaling.
- Fixed guide book footer/page labels rendering blurry.
- Fixed summons attacking shared-owner or allied targets.
- Fixed stunned players being able to interact, cast, or attack in some cases.
Notes
- BetterAdvancements itself still appears incompatible with this Forge/Minecraft setup due to its startup NoSuchMethodError, so the mod now has its own native advancement screen work instead.
- Items still not craftable: admin_wand, temporary_shield, creative_rf_generator, warlock_spawn_egg.
- Arcane knowledge books are intentionally obtained from drops/trades, not crafting.