Lodestone

A collection of code used throughout projects under the Lodestar team.

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Lodestone is a library used by all mods under the Lodestar team, containing important backend code mostly used for rendering.

Features:

A lot of shaders
Various helper classes & utilities
A simple screenshake implementation
Some commonly used attributes in our mods
A system allowing for custom fire effects applied to entities
A particle system with a huge amount of per-particle configuration
A simple system for multiblock structures & block entity inventory handlers
A system for onscreen GUI-side particles with similar configuration to our other particle system
A world event system, similar to entities but saved, rendered, and ticked per dimension, rather than per chunk
A texture loader implementation; allowing for duplicating vanilla assets at a new directory during runtime. Also allows modifying the copied texture in various ways

…And more things we can't be bothered to write down!

The Lodestone Team

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