ornamental-1.19.4-4.11.56.jar
Curse Maven Snippet
What's new
Ornamental has now been ported to 1.19.4! Not one but two new catalogues of blocks have been added, enjoy.
• Added Magma Ornaments. These blocks are hot to the touch and bubble underwater. A spicy addition to your builds.
• Added Calcite Ornaments. Got too much of this block but nothing to do with it? Why not use it to decorate your base?
• Added Magma Golem. Hot-headed, these golems will charge into battle hard and fast, burning enemies that it faces. Beware that it will cool down when wet, leave it for a few seconds to reheat.
• Added Calcite Golem. These peculiar Golems appear passive in nature despite their creepy looks. They seem to have strong dislike of Wardens for some reason, ringing when they sense one nearby before striking.
• Changes to OrnamentBuilder:
• New fields have been added:
• blockSetType: Controls SoundType as well as sounds for opening and closing Trapdoors and Doors.
• baseBlock: For setting in Stairs, simplifying registration of OrnamentStairs.
• light: Sets the light emitted by a block.
• postProcess: Sets if the block triggers post-processing in worldgen. Though these blocks are not naturally generating, this is useful for datapacks.
• emissiveRender: Determines if the blocks are emissive.
• hazardPredicate: A condition for whether a block being stepped on deals damage.
• damagePredicate: The type of damage the blocks deal if stepped on.
• damageAmount: The amount of damage to deal if stepped on.
• createBubbles: determines if the block creates bubble columns. These are not like the base game, but they generally emulate their logic.
• extinguishes: Determines if the block hisses when underwater and emitting bubbles.
• bubbleDragDown: Sets the bubble column to pull entities down.
• tickSchedule: The number of ticks delay when placed in the world.
• New methods have been added:
• blockSetType: This sets the BlockSetType. A BlockSetType can be provided or a list of parameters can be provided to create a new one.
• stairBaseBlock: Sets the base block for an OrnamentStair.
• lightLevel: Sets the light value.
• doPostProcessing: Enables post processing.
• doEmissiveRendering: Enables emissive rendering.
• floorHazard: Sets if the block can deal damage, the type of damage, and the amount.
• bubbleUnderwater: Allows bubble columns to be created, if they hiss, if they pull down, and when to start the bubbles.
• The fields sound, trapdoorSounds and doorSounds have been removed. In accordance, the methods sound, trapdoorSounds, doorSounds have been removed.
• Fixed a possible crash when Golems don't have arms.
• Ice Saddle Doors now melt.
• Fix Amethyst Pole and Beam recipes so they require Amethyst Slabs.
This mod has no additional files

