Skill Tree-26.2-1.4.11
Curse Maven Snippet
What's new
🌳 Skill Tree (v1.4.11) — The Optimization Update
Massive network bandwidth improvements for multiplayer servers!
(Note: The Skill Tree add-on remains in Alpha as active feature development continues).
🛠️ Network & Performance Optimization
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Bandwidth Saver: Upgrading a skill node no longer forces a massive ~900KB full-registry resynchronization. The
UnlockNodepacket has been heavily optimized to only send what is necessary, saving massive amounts of server bandwidth and preventing lag spikes. -
Payload Caps: The
SyncSkillStatePayloadis now safely capped at 800KB to ensure that extremely large custom skill tree datapacks do not crash connections or disconnect players.
🧩 Datapack Fixes
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🧬 Datapack Validation: Skill tree datapacks with duplicate node IDs, invalid ID characters, or broken
requireslinks are now rejected with clear error messages instead of silently corrupting progression.
🏅 Credits
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Testers: Parott, GermeJ
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