Description

Expanded Origins (a.k.a. Origins+)
Adds new origins to the origins mod.
Required Mods:
Additional Origins
Creeper:
Pros:
- You can explode at will.
- Creepers will avoid you.
Cons:
- A cat's presence will damage you over time.
- Your skin is green ewww...

Dwarf:
Pros:
- You are 25% smaller.
- You can mine faster and get extra ores.
- You have a small amount of nightvision.
- You can break stone blocks with your bare hands.
Cons:
- You can't see when exposed to the sun without proper eye protection.
- Your mining ability causes you to get hungry much quicker.

Monke:
Pros:
- You can grapple to any block.
Cons:
- You have to sleep above Y-level 25 or on top of leaves.
- You can only eat vegetables.
- Water damages you.

Snowman:
Pros:
- You can turn water into a thin sheet of ice. (works like frost walker-enchant)
- You get a speed boost on ice.
- Your snowballs do more damage.
Cons:
- Fire does 2x damage.
- You take more damage in the nether if you aren't standing on ice or in a cauldron.

Wyvern:
Pros:
- You can shoot fireballs.
- You are immune to fire.
Cons:
- You start in the Nether.
- Snowballs do more damage to you.
- You can only eat meat.
- You are damaged by water.

Zombiefied:
Pros:
- You have some base armor.
- You don't have hunger and are immune to poison.
- You increase the spawn rate of nearby spawners.
- Common mobs will not attack you without being provoked.
Cons:
- You can't sleep and prevent others from sleeping. However, Phantoms do not spawn for you.
- Villagers will run from you and iron golems intermediately attack you.
- You will burn in the sunlight.
- If you punch villagers, they will turn into zombie villagers. (could go either way, IMHO)- -


