File Details
oremageddon-1.16.1-1.01.jar
- R
- Sep 14, 2023
- 1.21 MB
- 34
- 1.16.1
- Forge
File Name
oremageddon-1.16.1-1.01.jar
Supported Versions
- 1.16.1
Curse Maven Snippet
New Features:
- Added Emerald Bud flowers, replacing Cobblestone as Infested Cave Surface Indicator
- Added Glowshroom Stew which gives Night Vision and Glowing when eaten
- Tweaked Fortune Cookie recipe. They can now be “imbued” with Stardust or Endermite Dust to only give positive or negative effects.
- Redesigned Obsidian Shards (now Obsidian Chunks), which can now be crafted into Crude Obsidian. Crude Obsidian can be smelted into regular Obsidian or used to craft Scoria Blocks.
- Added right-click functionality to Pickaxes, cracking brick blocks
- Added an audio queue for Zombie Sieges starting
Mansion Changes:
- Made various improvements and fixes to Woodland Mansions
- Added Evoker Staff, rarely drops from Evokers and found in Mansion Chests
- Added Ominous Horn as Pillager Outpost / Mansion loot and a rare drop from Ravagers. Can be used to start a raid without the Bad Omen effect.
- Tweaked Illusioner drops:
- Drops Evoker Staff, Ominous Horn and 1-5 Emeralds.
- No longer drops Lunar Dial, but dials can be exchanged using Stardust and Endermite Dust respectively. This process also fully repairs them.
- Illusioner now only spawns on the top floor of mansions and has been buffed:
- Increase damage of basic shots from 4 (2 hearts) to 10 (5 hearts)
- Has a new attack, combining a piercing shot with evoker fangs
- All attacks have unlimited piercing and high knockback in second phase
Other Tweaks:
- Remove custom Panorama to reduce file size
- Rebalanced some food items slightly and fixed saturation values
- Cutlasses obtained from fishing are no longer always full durability
- Custom flowers now have random block offset like vanilla ones
- Custom flowers can now be used to make new Suspicious Stew
- All mod plants can be placed in Flower Pots
- Large Brown Mushrooms emit a little light, like regular Brown Mushrooms
- Block Wands have sounds, use animations and can no longer replace their own blocks
- Rebalanced dungeon treasure items, can also be found in Mansion chests
- Reworked Cursed Bone - significantly more polished
- Made a few miscellaneous advancement changes
- Frosted & Crystallised Snow Golems have significantly more health but take full damage
- Tweaked End City generation slightly, now contain Levitation Potions.
- Mobs no longer need to be killed by players for their rare drops
- Increased chance of Elder Guardians dropping a 2nd Sponge to 50% (from 2.5%)
- Thermite and Cave Paintings now have unique sounds
- Sulphur Powder now damages all arthropods (previously just Silverfish)
- Salt now damaged Slimes and Snow Golems instead of Spiders
- Reduces chance of Zombies spawning with Iron Axes on Hard difficulty
- Zombies with weapons can no longer break doors, keeping it a hard difficulty exclusive mechanic
- Wither Skeletons and Drowned can spawn with armour like regular Zombies and Skeletons.
- Zombified Piglins can spawn with gold armour like regular Piglins
- On hard difficulty, Creepers have a low chance to carry a negative effect which they release as an effect cloud after exploding
- Wither Skeletons can now drop their swords when killed
- Drowned can rarely spawn with a Cutlass
Bug Fixes:
- Wrote a proper mod description
- Polished Obsidian can now be used in the Stonecutter
- Reverted Items Frames to vanilla texture
- Spectral Glass now visibly cracks when mined
- Mycelium caves use the correct surface indicator (Mycelium) instead of Cobblestone
- Fixed issue where Cave Air would sometimes have a hitbox
- Hanging plants now use the correct block sounds
- Fixed air pockets generating above cave biomes
- Fixed Powder and Sap blocks not dropping when mined
- Soaked Scoria and Molten Slag are hot like Magma
- Soaked Scoria Blocks emit light like Magma and warm Striders
- Fixed Dark Prismarine recipe using Blue Dye (instead of Black Dye)

