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Oremageddon

High quality cave biomes and more

File Details

oremageddon-1.16.1-1.01.jar

  • R
  • Sep 14, 2023
  • 1.21 MB
  • 34
  • 1.16.1
  • Forge

File Name

oremageddon-1.16.1-1.01.jar

Supported Versions

  • 1.16.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:oremageddon-371284:4752587")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Features:

  • Added Emerald Bud flowers, replacing Cobblestone as Infested Cave Surface Indicator
  • Added Glowshroom Stew which gives Night Vision and Glowing when eaten
  • Tweaked Fortune Cookie recipe. They can now be “imbued” with Stardust or Endermite Dust to only give positive or negative effects.
  • Redesigned Obsidian Shards (now Obsidian Chunks), which can now be crafted into Crude Obsidian. Crude Obsidian can be smelted into regular Obsidian or used to craft Scoria Blocks.
  • Added right-click functionality to Pickaxes, cracking brick blocks
  • Added an audio queue for Zombie Sieges starting

 

Mansion Changes:

  • Made various improvements and fixes to Woodland Mansions
  • Added Evoker Staff, rarely drops from Evokers and found in Mansion Chests
  • Added Ominous Horn as Pillager Outpost / Mansion loot and a rare drop from Ravagers. Can be used to start a raid without the Bad Omen effect.
  • Tweaked Illusioner drops:
    • Drops Evoker Staff, Ominous Horn and 1-5 Emeralds.
    • No longer drops Lunar Dial, but dials can be exchanged using Stardust and Endermite Dust respectively. This process also fully repairs them.
  • Illusioner now only spawns on the top floor of mansions and has been buffed:
    • Increase damage of basic shots from 4 (2 hearts) to 10 (5 hearts)
    • Has a new attack, combining a piercing shot with evoker fangs
    • All attacks have unlimited piercing and high knockback in second phase

 

Other Tweaks:

  • Remove custom Panorama to reduce file size
  • Rebalanced some food items slightly and fixed saturation values
  • Cutlasses obtained from fishing are no longer always full durability
  • Custom flowers now have random block offset like vanilla ones
  • Custom flowers can now be used to make new Suspicious Stew
  • All mod plants can be placed in Flower Pots
  • Large Brown Mushrooms emit a little light, like regular Brown Mushrooms
  • Block Wands have sounds, use animations and can no longer replace their own blocks
  • Rebalanced dungeon treasure items, can also be found in Mansion chests
  • Reworked Cursed Bone - significantly more polished
  • Made a few miscellaneous advancement changes
  • Frosted & Crystallised Snow Golems have significantly more health but take full damage
  • Tweaked End City generation slightly, now contain Levitation Potions.
  • Mobs no longer need to be killed by players for their rare drops
  • Increased chance of Elder Guardians dropping a 2nd Sponge to 50% (from 2.5%)
  • Thermite and Cave Paintings now have unique sounds
  • Sulphur Powder now damages all arthropods (previously just Silverfish)
  • Salt now damaged Slimes and Snow Golems instead of Spiders
  • Reduces chance of Zombies spawning with Iron Axes on Hard difficulty
  • Zombies with weapons can no longer break doors, keeping it a hard difficulty exclusive mechanic
  • Wither Skeletons and Drowned can spawn with armour like regular Zombies and Skeletons.
  • Zombified Piglins can spawn with gold armour like regular Piglins
  • On hard difficulty, Creepers have a low chance to carry a negative effect which they release as an effect cloud after exploding
  • Wither Skeletons can now drop their swords when killed
  • Drowned can rarely spawn with a Cutlass

 

Bug Fixes:

  • Wrote a proper mod description
  • Polished Obsidian can now be used in the Stonecutter
  • Reverted Items Frames to vanilla texture
  • Spectral Glass now visibly cracks when mined
  • Mycelium caves use the correct surface indicator (Mycelium) instead of Cobblestone
  • Fixed issue where Cave Air would sometimes have a hitbox
  • Hanging plants now use the correct block sounds
  • Fixed air pockets generating above cave biomes
  • Fixed Powder and Sap blocks not dropping when mined
  • Soaked Scoria and Molten Slag are hot like Magma
  • Soaked Scoria Blocks emit light like Magma and warm Striders
  • Fixed Dark Prismarine recipe using Blue Dye (instead of Black Dye)