Description
Features:
Ore generation is now dependent on biomes.
Number of ore generated is dependent on the avg height of the chunk. I.E. Mountains have more ore than plains.
Iron and gold ore drop chunks which can be smelted into ingots. Chunks are affected by fortune. [ Can be turned off in config. ]
Ore Biome List:
Note: The generation is dependent on BiomeDictionary types, not specific biomes.
Note: If a biome falls in both high and low lists, low supersedes high.
Coal:
Low amounts of coal:
Plains
Forest
Jungle
Lush
Ocean
High amounts of coal:
Sandy
Snowy
Dry
Iron:
Low amounts of iron:
Forest
Jungle
Dry
High amounts of iron:
Beach
Mountain
Ocean
Gold:
Low amounts of gold:
Cold
Ocean
Plains
Swamp
High amounts of gold:
Jungle
Lush
Mesa
Dense
Diamond:
Low amounts of diamond:
Dead
Wasteland
High amounts of diamond:
Mushroom
Magical
Lapis:
Low amounts of lapis:
Dead
Spooky
Wasteland
High amounts of lapis:
Mushroom
Forest
Magical
Redstone:
Low amounts of redstone:
Rare
Savanna
High amounts of redstone:
Swamp
River
Creating a Custom Config File:
Examples:
{minecraft:coal_ore~0,[PLAINS;FOREST;JUNGLE;LUSH;OCEAN],(0111;0112;0124;180),[SANDY;SNOWY;DRY],(1111;2543;6987;180),[],(0011;0023;0055;180)}
{minecraft:iron_ore~0,[FOREST;JUNGLE;DRY],(0010;0020;0040;150),[BEACH;MOUNTAIN;OCEAN],(1111;2352;3795;150),[],(0110;0230;0570;150)}
{minecraft:gold_ore~0,[COLD;OCEAN;PLAINS;SWAMP],(1110;1110;1320;100),[JUNGLE;LUSH;MESA;DENSE],(1110;2352;3870;100),[],(1100;2300;3500;100)}
{minecraft:diamond_ore~0,[DEAD;WASTELAND],(1000;1000;5000;8),[MUSHROOM;MAGICAL],(1100;3200;7300;8),[],(1000;2000;5000;8)}
{minecraft:lapis_ore~0,[DEAD;SPOOKY;WASTELAND],(1000;2000;3000;4),[MUSHROOM;FOREST;MAGICAL],(1110;5310;7310;4),[],(1100;4200;5200;4)}
{minecraft:redstone_ore~0,[SAVANNA;RARE],(1000;2000;3000;36),[SWAMP;RIVER],(1001;5001;6009;36),[],(1000;3000;5000;36)}
Create a file in the mod's config folder named: "CustomGen.txt"
Each entry should be on one line
1. ModID:OreName~VariantNumber
2. List of low generation types
3. Low generation configuration (xxxx, xxxx, xxxx, x)
3.a. Layers to generate. Each 0 or 1 represents a quarter of the chunk, starting from the lowest. 0 is don't generate in this quarter, 1 is generate in this quarter. (1001) on a chunk with avg height of 64 will generate from 0-16 and 48-64.
3.b. Size to generate. Number from 1 to 5 (unless layer not generated then put 0). Avg number of vein size for each number: [1->2, 2->5, 3->8, 4->10, 5->12.5]. Order is same as layers above.
3.c. Chance to generate. Number from 1 to 9. Multiplier effect: (0.5 + 0.125 * (number-1)).
3.d. Base amount. Any number above 0.
4. List of high generation types
5. High generation configuration (same as low)
6. [] - Leave empty
7. Normal generation configuration
Permissions:
- You may use the mod in mod packs and create config files, which may be produced and shared for non commercial purposes only. You must give appropriate credit, provide a link to the original material, and indicate the changes made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- You may not distribute, de-compile for non-educational purposes, re-upload/re-distribute 'deleted' versions, use textures from, or grossly modify the mod for any reason without written and dated permission from the author. Non commercial means that the mod pack or config file must not be exchanged for money and versions of such work may not be withheld for monetary reasons. Any voluntary donations to the authors of such work is allowed.