orcinvasion-1.0.3
Curse Maven Snippet
What's new
English
Version 1.0.3 adds an escape mechanic and fixes the invasion wave count bug.
New: the escape mechanic. Every invasion wave is now bounded by a visible zone, marked with three red rings. If you move more than 32 blocks away from the wave center, the wave is abandoned: every remaining orc disappears on the spot, the wave is not counted as cleared, and the same wave returns unchanged the next day. You can run, but running only delays the threat. Escaping also gives you a moment of breathing room instead of piling up more waves.
Fixed: the invasion wave count bug. Orcs no longer spawn in numbers that do not match the daily wave table. Waves no longer stack on top of each other when a previous wave is not finished, and the /orcwave command now spawns the correct full wave.
中文
1.0.3 版本新增逃跑机制,并修复了入侵怪物数量错误的 Bug。
新增:逃跑机制。每一波入侵现在都有可见的边界,由三层红色圆环标记。如果你离开波次中心超过 32 格,该波即被判定放弃:场上所有兽人当场消失,这一波不算清空,明天会原样再来一遍。你可以逃跑,但逃跑只是推迟威胁。逃跑还能换来喘息时间,不会再让波次越积越多。
修复:入侵怪物数量错误的 Bug。兽人数量不再与每日刷怪表不符。上一波未清空时,新波次不再叠加生成;/orcwave 指令现在也能生成正确的满编波次。
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