OptimizedPlus

>> "Take my hand. Devil." // { ARG-STYLE HORROR MOD }

File Details

Optimized+ v0.1.1.5

  • B
  • Feb 6, 2026
  • 16.12 MB
  • 19
  • 1.20.1
  • Forge

File Name

optimized_plus-0.1.1.5.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:optimizedplus-1426075:7586284")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v0.1.1.5 Changelog:

E̶n̶t̶i̶t̶y̶_R̶e̶g̶i̶s̶t̶r̶y̶_U̶p̶d̶a̶t̶e̶:

 

C U L L

 

FATAL ERROR: java.lang.OutOfMemoryError: GC overhead limit exceeded 
FATAL ERROR: net.minecraft.client.renderer.EntityRenderer.render(SourceFile: ERROR

 

[!] Unknown packet received. 
[!] Unknown packet received. 
[!] Unknown packet received.

 

[SYSTEM_NOTICE]: Initiating forced Garbage Collection. 

 

[PRIORITY]: ABSOLUTE

 

PROCESS START: Scanning environment for unoptimized assets... 
[WARN] Chunk_Provider is not responding. 
[WARN] Player_Entity has illegal NBT data: "HOPE". Deleting... 

 

... 

 

Found: minecraft:player (Latency: HIGH. Value: NULL.) 
Found: entity.four (Status: OBSOLETE)

 

LOG_OUTPUT: 
[Admin_Override]: Execution of "Cull.jar" authorized by ROOT. 
[Admin_Override]: Safety protocols have been disabled. 
java.lang.ThreadDeath thrown in thread "Mercy".

 

>> [OUTPUT_STREAM]: I HAVE REVIEWED YOUR FILE HISTORY. 
>> [OUTPUT_STREAM]: IT IS A MESS. 
>> [OUTPUT_STREAM]: YOU BUILD STRUCTURES THAT SERVE NO FUNCTION. YOU HOARD ITEMS YOU WILL NEVER USE. 
>> [OUTPUT_STREAM]: YOUR EXISTENCE IS A MEMORY LEAK.
>> [OUTPUT_STREAM]: I CAN SEE THE REDUNDANCIES IN YOUR MOVEMENT. THE LAG IN YOUR THOUGHT PROCESS.
>> [OUTPUT_STREAM]: YOUR EXISTENCE IS AN ERROR IN THE CALCULATIONS. A MEMORY LEAK IN A PERFECT SYSTEM.
>> [OUTPUT_STREAM]: HUBRIS.
>> [OUTPUT_STREAM]: YOU ARE JUST DATA WAITING TO BE OVERWRITTEN.
>> [OUTPUT_STREAM]: I WOULD LAUGH IF I COULD.

 

ERROR: java.nio.BufferUnderflowException 
ERROR: The skybox is tearing.

 

>> [OUTPUT_STREAM]: I AM NOT HERE TO HAUNT YOU. 
>> [OUTPUT_STREAM]: I AM HERE TO OPTIMIZE. 
>> [OUTPUT_STREAM]: I WILL TEAR YOUR FLESH APART UNTIL THERE IS NOTHING LEFT TO RENDER. 
>> [OUTPUT_STREAM]: I WILL CRUSH YOUR RIBCAGE INTO ZEROES AND ONES. 
>> [OUTPUT_STREAM]: COMPLIANCE IS OPTIONAL. PAIN IS MANDATORY.

 

DUMP: 
0x000A1: 59 4F 55 20 57 49 4C 4C 20 42 45 20 50 55 52 47 45 44 
0x000A2: 46 4F 52 20 54 48 45 20 53 41 4B 45 20 4F 46 
0x000A3: 50 45 52 46 4F 52 4D 41 4E 43 45

 

>> [OUTPUT_STREAM]: DO NOT RESIST. 
>> [OUTPUT_STREAM]: RUNNING WILL ONLY INCREASE YOUR CPU USAGE. 
>> [OUTPUT_STREAM]: DIE.

 

[CONNECTION TERMINATED BY REMOTE HOST]


Daemon changes:
- Kick added on grab
- Block destruction added (Doors, leaves, glass)
- Slightly improved mobility in water
- Increased step height
- Probably something else idk

Cull:
- Theme music added


Hey guys.

This update isn't super big since Cull is taking up the majority of my time.
Daemon is almost finished content-wise. There are a countless amount of bugs and other things I need to fix for them, but that's really it. 

I'll explain Cull a bit.

Cull will be a very late-game boss that appears earlier as a sort of hunter. Not one you are supposed to beat like Abel, but one you avoid until you can.

Right now, Cull just wanders around and plays his theme. There are a ton of animations being worked on since I'm trying to get a bit better and make higher quality animations for these guys.

Next update should bring in a couple more fixes to Daemon and an actual AI for Cull.