Preamble 📝
Offline Player Cache: Directors Cut has been completely redone from the ground up, and its framework predates
1.* and below.
This was developed in mind to have
persistent leaderboards for servers for their offline players.
Content 📦
Modders may register
Record's linked with an id and a
Codec to serialize/deserialize it.
Upon a player's disconnection from the server, their cached data is stored into the servers
level data, which then can be accessed through code or through the commands the mod provides.
Upon a player's reconnection to the server, their cached data is deleted.
Commands
/opc get <uuid>|<name> <key>
Provides details about the current player value. If they are online, it will provide their
current value, but if they are offline, it will provide their
cached value.
/opc remove <uuid>|<name> <key>
If the player with the associated username or UUID is offline, it will remove that players
cached value based on the selected key.
If the player is
online, nothing will occur with this command.
/opc list <uuid>|<name>
Lists all the keys and values this player has stored if they are offline, or if they are online, their current ones.
Developers Guide
Setup
Offline Player Cache has a
Modrinth and
Curseforge page.
In order to develop with the API, please add the following:
gradle.properties
opc_version=...
build.gradle
repositories {
maven {
name = "Modrinth"
url = "" rel="noopener nofollow" target="_blank">https://api.modrinth.com/maven"
content {
includeGroup "maven.modrinth"
}
}
}
dependencies {
modImplementation "maven.modrinth:opc-directors-cut:$"
// include this if you do not want to force your users to install the mod.
include "maven.modrinth:opc-directors-cut:$"
}
<details><summary>Alternatively, if you are using Kotlin DSL:</summary>
build.gradle.kts
repositories {
maven {
name = "Modrinth"
url = uri("" rel="noopener nofollow" target="_blank">https://api.modrinth.com/maven")
content {
includeGroup("maven.modrinth")
}
}
}
dependencies {
modImplementation("maven.modrinth:opc-directors-cut:${properties["opc_version"]}")
// include this if you do not want to force your users to install the mod.
include("maven.modrinth:opc-directors-cut:${properties["opc_version"]}")
}
</details>
Migration to 2.*
- There are no longer any concepts of keys. Instead, you are to register an id, a
Record, and a Codec.
Creating a Record
import com.mojang.serialization.Codec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
public record Contract(String label, boolean signed) {
public static Codec<Contract> CODEC = RecordCodecBuilder.create((instance) ->
instance.group(
Codec.STRING.fieldOf("label").forGetter(Contractlabel),
Codec.BOOL.fieldOf("signed").forGetter(Contractsigned)
).apply(instance, Contract::new)
);
}
Registering
import maven_group.modid.concept.Contract; // Контракт :)
// somewhere during static/mod initialization
private void init() {
OfflinePlayerCacheAPI.register(CONTRACT_RECORD_ID, Contract.class, Contract.CODEC, (Player player) -> {
// within this block, you decide how to translate a player's data to the Record you chose.
return new Contract(player.getName() + ":contracted", true);
});
}
Obtaining
var cache = OfflinePlayerCacheAPI.getCache(server);
cache.getEntry(Contract.class, "bibi_reden").ifPresent(contract -> {
// we now know that there is a valid Contract entry for this player.
// You can also use a UUID to fetch an entry as well.
});
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