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Onysd Vehicles

Improved and fixed version of vehicle mod. MrCrayfish's Vehicle Mod Unofficial Continuation.

File Details

onysd-vehicles-1.4.0-1.12.2.jar

  • R
  • Jan 23, 2026
  • 6.83 MB
  • 577
  • 1.12.2
  • Forge

File Name

vehicle-mod-1.4.0-1.12.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:onysdvehicles-1138027:7510393")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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v1.4

  1. 🚴 Added fully functionable bicycles, along with new wheel type and locks for them.
  2. 🚫 Disabled driving while vehicle is on jack. Fixed collision bugs and wheel rotation issues.
  3. 🎨 Fixed absent shading on jack. Vehicles now render properly with shadows when lifted.
  4. 🚗 Changed some vehicles models so no player head is seen through the roof.
  5. 🚤 Changed Aluminum Boat model, now there is no water inside it when on water.
  6. 📦 Bugfix for chest on moped, there is no more duplicating.
  7. 🔧 Engine sound fix for vehicles with no fuel or locked with keys. No more engine sound when there is no fuel or no key inserted.
  8. 🔊 Fix for sound when installing/removing engine.
  9. 🔊 Added engine start/stop sound for non-electric vehicles.
  10. 📢 Changed honk logic, added ability to change honk sound for every vehicle in code.
  11. ⚙️ Added config param to change if electric motors needs fuel to work.
  12. 🎮 Added ability to disable wheelie in config file.
  13. 🔊 Changed vehicles sound, now its not that loud.
  14. 🎨 Changed textures from "Cray Industries" to "Onysd Industries".
  15. 📦 Changed vehicle crate logo.
  16. 🔧 Fix for fuel drum top flickering textures.
  17. ☕ Added new cup to workstation.
  18. 🚤 Added propeller to Aluminum Boat.
  19. 🔧 Updated hammer and wrench models and recipes.
  20. 🔑 Vehicle pickup is now blocked when holding a key or bicycle lock (prevents interaction conflicts)