Description
Odyssey of the DawnForge
Formerly known as "Death is a Punishment"
Version: 1.18.2 – 1.20.1
Compatible with all mods and designed to fit seamlessly into any modpack.
This mod is inspired by Clash Royale & Clash of Clans
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Why download this mod?
DawnForge is made to fix what causes most players to burn out after a couple of weeks in Minecraft. It adds real depth and challenge to survival so that every bit of progress feels earned and satisfying. The goal isn't just to make the game harder, but to balance it in a way that feels like how Mojang would have done it if they aimed for a more logical and fair progression. With smarter mobs, tighter resource management, and real consequences for dying, DawnForge keeps survival interesting for the long run while still working smoothly with any modpack setup.
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Donation Link
Supporting this project is completely optional, but every contribution means a lot. DawnForge is a huge undertaking that takes a massive amount of time, effort, and resources to create and maintain. If you enjoy the mod and want to help me keep developing it, I'd be extremely grateful for your support!
https://streamelements.com/swifty74/tip
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Dependencies & Compatibility
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Required:
-> GeckoLib (Required) — Needed for all custom mob models and animations. The mod will not work without it.
https://www.curseforge.com/minecraft/mc-mods/geckolib
Optional (Recommended):
-> Enchantment Descriptions (Optional) — Adds in-game descriptions to all enchantments including DawnForge's custom ones. Highly recommended.
https://www.curseforge.com/minecraft/mc-mods/enchantment-descriptions
-> Curios API (Optional) — Allows the Torch Backpack to be worn in a Curios slot instead of the chestplate slot.
Compatible (No issues, works out of the box):
-> Quark
-> Sophisticated Storage
-> Sophisticated Barrel
-> Sophisticated Backpacks
-> Biomes O'Plenty
-> Oh the Biomes We've Gone
-> Stellarity
DawnForge is designed to work with any modpack. More compatibility will be added over time.
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Whenever you download a newer version of the mod, make sure you delete the previous config file so it doesn't interfere with new stat changes.
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CORE SYSTEMS
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🔁 Keep Inventory is Always On
KeepInventory is always enabled.
The mod is built around this — disabling it will break the intended gameplay.
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⚰️ Death & Consequences
Dying weakens you with reduced health, hunger, XP loss, and durability damage. Fail to carry food or armor and you'll suffer temporary debuffs that hold you back from charging straight into battle, but they wear off with time. Every 5 deaths triggers Reaper's Final Judgement, risking a full inventory wipe.
Version 1.18.2
• Respawn with 3 hunger points and 3 hearts.
• Lose 10% of food items.
• If no food is found → lose 15% durability on all armor and tools.
• Regardless → lose 5% durability on all armor and tools.
• Full support for Shulker Boxes & Sophisticated Backpacks.
Version 1.20.1
• Respawn with 2 hunger points, full saturation, and 2 hearts.
• Lose 5 XP levels (or reset to 0 if under level 5).
• Lose 10% of food items.
If no food is found:
→ Lose 15% durability on armor.
If no armor or food is found:
→ Blindness (60s), Slowness I (2m), Weakness III (3m).
If both food & armor are present:
→ Lose 10% food and 5% armor durability.
Reaper's Final Judgement
→ Every 5 deaths, Final Judgement activates.
→ If you die while it's active, your entire inventory is wiped.
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❤️ Health Progression
You begin your journey with only 1 heart. Health is no longer free — you earn it. Spend XP levels at the Experience Bank to unlock additional hearts, one upgrade at a time, up to the full 10 hearts.
• Start with 1 heart (2 HP)
• Each upgrade costs 10 XP levels and adds 1 heart
• Maximum of 9 upgrades → 10 hearts (20 HP)
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🎒 Inventory Progression
Your inventory starts locked. Only the hotbar is available at first. Rows unlock from the bottom up as you spend XP at the Experience Bank.
• Start with only the hotbar row (9 slots)
• Each additional row costs 10 XP levels
• Rows unlock bottom → middle → top (3 rows to buy, 4 total)
• Armor slots and offhand are always accessible
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📦 Ender Chest Overhaul
The Ender Chest has been massively expanded into a 24-column, 8-row grid with 192 total slots. Like your inventory, rows start locked and must be purchased with XP.
• Start with 1 row (24 slots)
• Each additional row costs 10 XP levels
• Maximum of 8 rows (192 slots)
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🏦 Experience Bank (Exp Bank)
A new custom block and your central hub for character progression. Spend XP levels here to unlock upgrades including Health, Inventory Rows, Custom Inventory Rows, and Ender Chest Rows. Everything you earn in DawnForge flows through the Exp Bank.
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🛏️ Sleep Restriction
You cannot sleep until Day 10. Attempting to use a bed before then displays: "Your sleep demons stop you from sleeping until day 10." Plan your early nights carefully.
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🍖 Survival & Hunger Balance Changes
Vanilla food has been nerfed to make survival harder and encourage variety. Modded foods are now more useful so you cannot live off the same item forever. Golden foods give stronger buffs, regen potions use 1.8 effects, and health recovery is slower. More tweaks like this will come.
-> Foods worth more than 1 hunger point are reduced by 1.
-> Foods at exactly 1 hunger are reduced to 0.5.
-> Foods worth 0.5 remain unchanged.
-> Rotten Flesh & Spider Eyes no longer restore hunger.
Golden Carrots → same hunger + 1 Absorption heart & Night Vision (20s)
Golden Apples → Absorption lasts 6s (was 5s)
Enchanted Golden Apples → Absorption V (2m), Regeneration IV (25s), Fire Resistance (6m), Resistance II (4m)
Regeneration Potions → reverted to 1.8 effects, harder survival closer to Hard mode.
Health Regeneration → slowed down to encourage tactical recovery, not tedious waiting.
At 0 hunger (no food at all) you gain the following negative effects:
Starvation: (Gives the following effects below)
Incoming damage is increased by 20% (Hex of Pain)
Weakness 2
Slowness 3
ALL EFFECTS LAST until hunger is restored above 1 shank.
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🧟 Infection System
Zombies can infect you when they hit, with a 15 percent chance each time. Infection has seven stages that get worse over time. Each stage lasts one minute, and the last stage lasts two minutes. Cure it before it reaches the final stage or you will die.
Tier Progression:
• Tier 1: Weakness I
• Tier 2: Weakness II, Slowness II
• Tier 3: Hunger II, Weakness II, Slowness II
• Tier 4: Hunger IV, Mining Fatigue I, Weakness II, Slowness II
• Tier 5: Hunger IV, Mining Fatigue II, Weakness III, Slowness II
• Tier 6: Hunger IV, Mining Fatigue II, Blindness I, Weakness III, Slowness II (Lasts 2 minutes)
• Tier 7: Instant Death
Cures:
Golden foods, cooked fish, cake, pumpkin pie, and milk now cure Infection and can always be eaten, even at full hunger.
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🧪 Holy Milk
A new stackable item (stacks to 64) that removes all negative effects including Zombie Infection and Reaper's Final Judgement without clearing your positive buffs.
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ENCHANTMENTS & UPGRADES
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⚔️ Vanilla Enchantment Overhaul
Most vanilla enchantments have had their max levels extended and several incompatibility restrictions have been removed to give players more freedom and power.
Extended Max Levels:
Level 6: Fortune, All 4 Protections, Feather Falling, Respiration, Thorns, Unbreaking, Mending, Looting, Sweeping Edge, Fire Aspect, Sharpness, Smite, Bane of Arthropods, Flame, Power, Luck of the Sea, Lure, Impaling, Swift Sneak
Level 4: Depth Strider, Frost Walker, Knockback, Punch, Soul Speed
Level 2: Silk Touch, Aqua Affinity, Infinity
Compatibility Fixes:
• All 4 Protection types can now be applied to the same armor piece.
• Mending and Infinity can now coexist on the same bow.
• Sharpness, Smite, and Bane of Arthropods can now coexist on the same weapon.
• Silk Touch and Fortune can coexist on the same pickaxe (toggle between them with shift-right-click — they never apply at the same time).
• Infinity and Power can now be applied to crossbows.
• Axes can now receive Sharpness, Smite, and Bane of Arthropods (Bedrock parity).
• Fortune now works on Ancient Debris (bonus drops based on Fortune level).
Infinity Rework:
• Infinity 1 — No arrows required in your inventory. Fires regular arrows from nothing.
• Infinity 2 — Also makes tipped arrows and spectral arrows infinite. Prioritises the offhand slot, then scans your inventory for special arrows.
Flame Rework:
• Each level of Flame now adds 4 seconds of fire to targets hit by arrows (Flame 6 = 24 seconds of fire).
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⚒️ Arcane Forge
A brand-new enchantment upgrade station. Place your tool or enchanted book inside, feed it materials and lapis or redstone, and upgrade existing enchantments level by level up to a hard cap of level 6.
Requires a specific layout using Custom Bookshelves arranged around the table.
Upgrade Costs:
• Level 2 → 250 points + 5 lapis/redstone
• Level 3 → 1,000 points + 10 lapis/redstone
• Level 4 → 1,500 points + 15 lapis/redstone
• Level 5 → 2,000 points + 20 lapis/redstone
• Level 6 → 2,500 points + 25 lapis/redstone
Material Point Values:
• Iron Ingot = 5
• Copper Ingot = 10
• Gold Ingot = 20
• Diamond = 30
• Emerald = 40
• Quartz = 45
• Netherite Ingot = 60
✦ You can only upgrade enchantments that are already on the item — you cannot add new ones.
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⛏️ Silk Touch + Fortune Mode Switch
If a pickaxe has both Silk Touch and Fortune enchanted on it, shift-right-click to toggle between Fortune mode and Silk Touch mode. They never stack at the same time — you choose which one is active.
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🕸️ Spawner & End Portal Silk Touch
• Silk Touch 2+ → Breaking a mob spawner drops the spawner block AND the matching spawn egg.
• Silk Touch 4 → Breaking a mob spawner drops it with its NBT data intact (keeps the mob type). Also allows mining End Portal Frames.
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🔨 Anvil Changes
The anvil "Too Expensive" level cap has been removed. However, anvil results are limited to a maximum of 10 enchantments per item to prevent stacking every enchantment onto a single piece of gear.
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🛠️ Repair Chests
Place items inside these magical chests to slowly restore durability over time. Progress from Basic to Athena tier for faster repair rates and larger storage capacity.
Basic → +3 durability / 140s | 1 item
Classic → +6 / 120s | 2 items
Advanced → +12 / 100s | 4 items
Ultimate → +25 / 80s | 8 items
Legendary → +50 / 60s | 16 items
Athena → +100 / 40s | 32 items
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TOOLS & UTILITY
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🗡️ Armor Stand GUI
Right-click an Armor Stand to open a custom equipment GUI for easy gear management. Shift-right-click to instantly swap all your armor with the stand. No more fiddly clicking.
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🔦 Torch Backpack
A wearable chestplate-slot backpack that emits dynamic light as you move. Holds up to 6,000 torches internally and features an auto-collect mode that picks up torches from the ground automatically. Also emits light when held in your main hand or offhand. Compatible with the Curios mod (optional).
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BEACON OVERHAUL
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⚗️ Full Beacon Overhaul
The beacon has been completely redesigned with a custom GUI, tiered abilities, and beacon-summoned allies. Build your pyramid, select your powers, and defend your base.
Abilities are split into Primary Powers and Secondary Powers. Some primary powers can be upgraded by selecting them twice for a stronger version. Beacon range scales with pyramid tier. Includes a custom color picker and radius visibility toggle.
To activate a power, place a payment item (Iron Ingot, Gold Ingot, Diamond, Emerald, or Netherite Ingot) in the beacon's payment slot. The item is consumed when you confirm your selection. Left-click to select a power, right-click to deselect it. You can have up to 2 abilities active at once in any combination — 2 primary, 2 secondary, or 1 of each.
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Tier 1 — 1-Layer Pyramid
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• Night Vision
• Luck (upgradable)
• Step Up
• Ember Storm — Fire-based area denial against hostile mobs
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Tier 2 — 2-Layer Pyramid
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• Speed (upgradable)
• Jump Boost (upgradable)
• Fire Resistance
• Brew Boost — Speeds up nearby brewing stands
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Tier 3 — 3-Layer Pyramid
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• Haste (upgradable)
• Cleanse — Periodically removes blindness & infection
• Slow Fall
• Long Reach — Increases block interaction range
• Nutrition — Gradually restores hunger over time
• Regeneration
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Tier 4 — Full 4-Layer Pyramid
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Primary Powers:
• Health Boost (upgradable)
• Strength (upgradable)
• Resistance (upgradable)
• Experience Boost — Increases XP gain while in range
• DawnForge — Repairs all items in your inventory, armor, and offhand by 2 durability every 20 seconds. Only active during daytime.
Secondary Powers (Summons):
• Call of the Wild → Spawns wolves to patrol and fight for you
• Combat Medic → Spawns a healer that supports nearby players
• Voltguard → Spawns Zappy, an electric defender
• Metal Sentinels → Spawns up to 4 Iron Golems as base guards
• Village Rebirth → Spawns up to 2 Villagers near your beacon
• Village Guardian → Spawns armored guardian entities
• Siren → Sounds an alarm and applies Glowing to nearby hostiles
• Eternal Flame → Spawns a Phoenix ally
• Sigil of Frost → Summons an Ice Wizard
• Sigil of Flames → Summons an Evo Wizard
• Sigil of Storms → Summons an Electro Wizard
• Royal Awakening → Summons an Evo Royal Giant
• Rune Giant → Summons a massive Rune Giant defender
✦ Summons respawn automatically after a cooldown if killed.
✦ Patrol range updates dynamically based on your current pyramid tier.
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NEW ORES
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⛏️ New Ores
Six new ores generate naturally in the world, adding more variety and reward to mining.
• XP Ore → Drops 1–4 levels worth of XP when mined.
• Enderpearl Ore → Drops 1–5 Ender Pearls, with a 15% chance for an Eye of Ender.
• Mystery Ore → Rare loot table including Elytra, Dragon Heads, Netherite Upgrade Templates, Armor Trims, Shulker Boxes, Totems, and more.
• Lucky Gem Ore → Drops a random selection of ores (Copper, Iron, Gold, Lapis, and more).
• Forgotten Ore → Drops a random enchanted book (50% chance for a mod enchantment, 50% vanilla).
• Tempestite Ore → Drops potions and applies effects when mined.
✦ All new ores respect Silk Touch — mining with Silk Touch drops the ore block itself.
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NEW ENEMIES
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🐉 New Enemies
Reaching diamonds marks the beginning of tougher challenges. From that point on, unique mobs will emerge — some drawn from Clash, others completely new to DawnForge. They exist purely as obstacles, dropping only XP to keep the focus on survival and progression.
-> Baby Dragon
-> Inferno Dragon
-> P.E.K.K.A
-> Goblin Giant
-> Ice Spirit
-> Spear Goblin
-> Mini Pekka
-> Knight
-> Sparky
-> Minion
✦ These mobs drop only XP, keeping the mod compatible with any modpack.
✦ Models and animations will be overhauled in future updates.
✦ More mobs will be added in future versions.
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MOB & WORLD CHANGES
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💥 Creeper Rework
• 20% chance to spawn supercharged.
• 50% chance for regular creepers to split into two mini creepers on explosion.
• 100% chance for mini creepers to drop a Lingering Instant Damage II & Hunger 8 effect on death.
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🐉 Ender Dragon Rework
• Increased XP drop from 70 levels → 600 levels.
• Increased overall damage.
• Now deals 4x damage (unarmored players will be one-shot).
Reason: The Ender Dragon is designed to be a solo boss, so these changes help balance it for multiplayer fights and make it feel like a true endgame challenge.
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🪳 Silverfish Rework
• When hit, the original Silverfish can summon clones.
• Clones cannot duplicate themselves.
Reason: Silverfish were nearly irrelevant in survival gameplay. With this change, they're far more dangerous without becoming overwhelming.
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🩸 Slimes & Magma Cubes Rework
• Increased movement speed.
• Increased damage.
Reason: Slimes & Magma Cubes are now mini-bosses — fast, agile, and dangerous. Even on Hard mode, they were too weak before.
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🧟 Zombies Rework
• Increased health.
• Now vulnerable to Instant Damage and Poison potions.
Reason: Potions are underused in survival. This gives players a reason to brew and use them strategically.
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🏹 Skeletons Rework
• Increased health.
• Arrows have a chance to inflict Slowness, Instant Damage, or Poison.
• Now vulnerable to Instant Damage and Poison.
Reason: Late-game armor made skeletons trivial. These tweaks bring back the challenge and make ranged fights riskier.
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💀 Pillagers Rework
• Chance to fire tipped arrows with Instant Damage, Poison, or Weakness.
Reason: Raids became chores once golden apples and totems entered play. This adjustment restores tension.
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🕷️ Spiders Rework
• Chance to inflict Weakness I–IV.
Reason: Cave spiders have always been deadlier due to poison and smaller hitboxes. This gives regular spiders their own edge.
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🧙 Witch Rework
• Health: Increased to 60 HP.
• Potions: 25% of thrown potions are lingering.
• 20% chance to inflict Blindness with splash potions.
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🧜 Elder Guardian Boss Upgrade
• Health: Increased to 160 HP.
• Debuffs: Every 20 seconds, inflicts Weakness, Slowness, or Blindness for 14s on random players.
• Summons: Calls in Mini-Guardians if none are nearby.
• Phase 2: Below 50% HP, periodically turns invisible.
• Rewards: Always drops Tide Armor Trim at a 100% rate.
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🌌 Phantom Rework
Phantoms have been fully redesigned to feel like a natural threat instead of a random annoyance. They now appear in specific conditions and behave as a recurring raid-like event rather than passive spawns.
• No longer spawn from insomnia.
• Unlock only after obtaining the "Acquire Hardware" advancement.
• Appear in the End as well as the Overworld.
• Launch raid-like attacks every 10 nights during a full moon.
• Stats changed:
→ 10 Hearts (20 HP)
→ 2.5 Hearts (5 HP) damage per hit
→ Increased knockback effect
• 5% chance per attack to inflict Blindness I–III for 6 seconds.
• Eight new phantom textures to add variety and atmosphere.
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🧟 Zombie Horde Events
Every 18 nights, a deadly horde event begins. Twenty zombies per player will rise and hunt you down no matter where you are. A deep horn or the roar of the horde signals their arrival. Get ready, stay alert, and fight to survive. Good luck.
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COMING SOON
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📌 More Features Coming Soon
• Block Breaking — Temporarily disabled while we rework the system. Mobs were breaking too many blocks, so this feature is being rebuilt and will return as part of a dedicated raid system in a future update.
• Brand-new mobs to discover and battle
• A deeper, more challenging survival system that keeps gameplay engaging
• Unique and creative enchantments you won't find anywhere else
• Fresh mining mechanics that blend seamlessly with vanilla
• Clash-themed decorative statues (Barbarian King, Dragon, Builder, Hog Rider, Monk, and many more) in regular and big variants
• Lucky Treasure Chest — a special animated chest block with randomized loot
• Custom animated Bookshelves for the Enchantment Table layout
• …and so much more to explore!
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⚒️ Work in Progress
Everything listed above in Coming Soon is planned content for the next update. These features are still in development and may take some time before release.
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MAJOR UPDATE IN THE WORKS RIGHT NOW. PLEASE GIVE IT SOME TIME FOR THE NEXT UPDATE TO BE MADE AND FULLY FLESHED OUT + BUG TESTED. ANY BUG REPORTS PLEASE PUT THEM IN THE COMMENTS, I'LL GET BACK TO YOU ASAP!


