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Iris/Oculus For Simple Clouds

This mod adds full compatibility between SimpleClouds’ shader renderer and Oculus’ shader system, ensuring both work together seamlessly.

File Details

NeoForge-0.0.2

  • B
  • Nov 20, 2025
  • 24.34 KB
  • 18.2K
  • 1.21.1
  • NeoForge

File Name

oculus_for_simpleclouds-0.0.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:oculus-for-simpleclouds-1386686:7242856"
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# Iris/Oculus Atmosphere

### Added
- **Terralith and Nature’s Spirits biome support**, enabling the forecast, humidity, and sunlight models to recognise these worldgen packs out of the box.

### Fixed
- Improved weather stability logic to avoid rapid cloud cycling or “rave” behavior between biomes.
- Corrected humidity-to-rain intensity mapping to produce smoother transitions.
- Cloud region spawning no longer stalls behind stuck async workers, preventing empty skies on fresh worlds.

### Changed / Removed
- Forecast updates now occur asynchronously, ensuring seamless regional transitions and no TPS impact during major weather changes.
- Forecast curves were rebalanced to keep daytime highs/lows anchored to realistic seasonal envelopes before wind, humidity, and storm modifiers are applied.