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Oceanic Expanse

A 1.12.2 mod that backports many ocean features from 1.13+ and adds more new custom content!

File Details

OceanicExpanse-1.1.5.jar

  • R
  • Dec 22, 2024
  • 4.82 MB
  • 4.7K
  • 1.12.2
  • Forge

File Name

OceanicExpanse-1.1.5.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:oceanic-expanse-840576:6014721")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Bugfixes and TROPICAL SLIMES SPAWN WAY BETTER

+ Added a frame 0 to the Tropical Slime animation
 ~ This just helps clear some log spam

+ Buffed the spawning of Tropical Slimes
 + This includes doubling their Spawn Weight, and removing unnecessary checks and chances
 ~ They were far, far too rare before, this hopefully should help them appear more often

+ Crab and Lobster meat (Cooked and Uncooked items) disable if their respective mob is disabled
 + This includes all associated recipes such as Smelting or Crafting into Bisque

+ Crab and Lobster Bisque recipes disable if their respective mob is disabled

+ Fixed issue #98, Coquina will move past wood when generating
+ Fixed issue #100, Conduit Power should now work within Fluidlogged Blocks
+ Fixed issue #103, Smelting Recipes only register if relevant blocks/items do
+ Fixed issue #104, Palm Logs can now make Charcoal
+ Fixed issue #105, Fish no longer may enter Boats
+ Fixed issue #106, Drowned should use proper swimming animations again
+ Fixed issue #107, Underwater Torch Placement is far better and no longer causes crashes
+ Fixed issue #108, Conduit Charms no longer kick Clientside Players over Servers and LAN
+ Fixed issue #110, Turtle Eggs properly spawn particles when jumped on
+ Fixed issue #112, Conduits now have Hardness and Resistance set, and do not require a Pickaxe to obtain
+ Updated all version info to 1.1.5