[O.S] Loot 1.0.1 (NeoForge 1.21.1)
Curse Maven Snippet
What's new
1.0.1
New
- API for other mods:
OSLootApi.rollGeargives a random piece of rolled gear,OSLootApi.rollrolls an existing item. [O.S] Elites uses this to drop gear from elite monsters.
Changed
- Shorter tooltip hints in both languages.
- Russian: "armor toughness" now matches the vanilla term.
1.0.0 — First release
New
- Five rarities: common, uncommon, rare, epic and legendary. Rarer gear gets more affixes and stronger values.
- 50 affixes for weapons, bows, tools, armor and shields: damage, attack speed, life steal, fire, poison, frost, wither, lightning, critical strikes, bane of undead, arthropods and illagers, mining speed, double ore drops, armor, max health, dodge, thorns, resistances and more.
- Names and tooltips: gear is named after its strongest affix (Diamond Sword of Thunder), the name and the tooltip border take the rarity color, and Shift shows the range of every affix.
- Loot beams above rare and better drops, sparkles and a chime for epic and legendary ones.
- Where loot comes from: chests, other loot tables, crafting, gear that monsters spawn with, bonus monster drops and boss drops.
- Monsters use their gear. A zombie with a legendary sword is a real threat, and it drops that sword more often.
- Reforging Stone rerolls affixes, Ascension Shard raises the rarity by one step.
- Races and Classes: eight extra affixes for spell power, mana, cooldowns, class experience, healing and pets when Races and Classes 2.2+ is installed.
- For modpacks: affixes are data-driven JSON, item tags decide what can roll, rarity odds and drop chances are in the config,
/oslootcommands for testing and quest rewards, a small API for other mods. - English and Russian translations.
This mod has no additional files

