os-dungeons-neoforge-1.21.1-2.0.0.jar
Curse Maven Snippet
What's new
2.0.0 — Instanced dungeons, eight dungeons, raid bosses
New
- Instanced runs. Every dungeon in the world now has a Dungeon Gate in its entrance hall. The gate opens a private copy of the dungeon in its own dimension for you and the players next to you (up to 5). Nobody can steal your run, and every run starts fresh. A crafted gate can open any of the eight dungeons.
- Three difficulties: Normal, Heroic and Mythic+. Heroic unlocks after a Normal clear: tougher monsters and bosses, more elites and better loot.
- Mythic+ keystones. Your first Heroic clear gives a Mythic Keystone. A Mythic+ run has a timer: beat it and the key rises by 1–3 levels, run out of time and it drops by one. Every level adds health and damage, and from +2, +4 and +7 the weekly modifiers join in: Fortified, Tyrannical, Bolstering, Sanguine, Raging, Necrotic, Volcanic and Storming. Each death adds 10 seconds.
- Three bosses per run: two lieutenants and the final boss. Sixteen new lieutenants with their own models: Gravegorger, the Ossuary Sentinel, Frostweaver, the Rimebound Giant, the Cinder Wraith, the Ashbone Colossus, the Royal Executioner, the Court Pyromancer, the Choirmaster, the Desecrated Templar, the Tidecaller, the Coral Colossus, the Broodmother, Thornback, the Voidwalker and the Purpur Sentinel. Each lieutenant leaves a chest.
- Mechanics from MMO raids: a threat meter (the boss attacks whoever made the most threat), tanks with a shield make triple threat and can taunt by hitting while sneaking, telegraphed ground zones to step out of, adds, a shield phase that ends when you kill its guards, an enrage timer, spread marks (stand apart) and shared blows (stand together and split the damage).
- Five new dungeons:
- The Crimson Throne (crimson forests in the Nether), in honour of a founder of Obmorok Studio, with Weiss_Homura, the Crimson King: fire decrees, fire dashes, a royal strike, a royal guard, and a crown that ignites in the last phase. Drops Homura, Blade of the Crimson King: 8% chance, +2% for every kill without it. The blade grows over 5 stages with kills and the souls of kings: Flame Slash, Fire Wave, Ignition Aura, Fire Dash and Phoenix.
- The Desecrated Cathedral (plains and forests), in honour of a founder of Obmorok Studio, with Bishop Clement: cursed light, a poisoned censer, a bell that silences, a choir of the dead that heals him and a ritual of renewal you have to break. Drops the Censer of Clement: its incense heals allies and poisons monsters, its bell stuns.
- The Sunken Temple (beaches and stony shores) with Nerath, the Drowned Oracle: a tidal wave with one calm lane, a whirlpool that pulls you in and bursts, trident volleys, drowned adds and a rising tide in the last phase. Drops the Abyssal Harpoon.
- The Serpent's Lair (jungles) with Xal'tuun, the Serpent Idol, a cobra the size of a house with a jade mask: venom spit, burrowing under the floor and bursting up under a player, a constricting grip the party has to break, hatching spiders, and shedding its skin to grow faster. Drops Serpent's Kiss.
- The Void Citadel (the outer End islands) with Vael, the Hollow Sovereign, an empty royal armour held together by the void: shard rain under every player, void rifts, a blink strike from behind, the Twin Seals (he shields himself; break both seals to stun him) and a starfall in the last phase. Drops the Sovereign's Scepter.
- 3D models for every boss weapon in the hand, with their own icons: Gravecleaver, Glacial Maul, Emberbrand, Homura (its look changes with every awakening), the Censer of Clement, the Abyssal Harpoon, Serpent's Kiss and the Sovereign's Scepter.
- Dungeon Journal: every dungeon with its story, each boss with a live model and what it does, your clears, your best Mythic+ run, the server leaderboard and this week's modifiers.
- Run HUD: dungeon, difficulty, timer, bosses killed, deaths and modifiers, plus a map of the rooms you have seen.
- Puzzle halls: step on rune tiles to light them all, or repeat the order they light up in. Solving it opens a side room; a wrong step wakes the guardians.
- Leaderboard: the best five Mythic+ runs of each dungeon on the server.
- Inside an instance you keep your items on death and respawn at the entrance. Walls can't be broken and blocks can't be placed. If you fall out of the dungeon you are brought back.
/osdungeons run start|goto|close|listand/osdungeons key <dungeon> <level>for operators.- Config section
instances: party size, countdown, when empty runs close, keep inventory, whether Heroic needs a Normal clear, enrage timers, fixed weekly modifiers. - With [O.S] Loot 1.1: the founders' bosses drop their own armour sets, the Regalia of the Crimson King and the Vestments of Bishop Clement.
Changed
- Bosses and lieutenants spawned in instances scale with the difficulty and the keystone level.
- Long boss names are shown as a subtitle so they fit on screen, and the run HUD never overlaps the boss bar.
- Bosses spawned from an egg or a command outside a dungeon treat the place they appeared as their arena.
This mod has no additional files

