nukaenchantments-1.1.0-neoforge-26.2.jar
Curse Maven Snippet
What's new
Arcane Capacity
- Rare treasure utility, maximum level V
- Not in the enchanting table or villager trades by default
- Available from structure loot
- Bonus slots =
1 + level(I +2 through V +6) - Occupies one of the slots it grants
- Does not bypass exclusive-set incompatibilities
- A full item can still receive it when the simulated final item fits
- Upgrading it does not consume another slot
- Removing it is rejected if the remaining enchantments would overflow
- Operator force-remove keeps the other enchantments
Capacity system
Default bases are 5 for swords, axes, maces, bows, crossbows, tridents, pickaxes, and armor pieces, and 4 for shields, shovels, hoes, fishing rods, elytra, and other enchantable equipment. One unique enchantment uses one slot regardless of level.
Over-capacity items keep their enchantments and cannot gain new ones. Pure anvil rename and repair still work.
Commands and UI
/nukaenchants capacity inspect [player]/nukaenchants capacity check [player]/nukaenchants capacity simulate <enchantment> [level]- Optional equipment tooltip:
Enchantments: used/max
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