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NuclearCraft: Overhauled

Brings complex nuclear engineering to Minecraft!

File Details

NuclearCraft-1.12.2-2o.9.3

  • B
  • May 14, 2026
  • 8.99 MB
  • 713
  • 1.12.2
  • Forge

File Name

nuclearcraft-1.12.2-2o.9.3.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:nuclearcraft-overhauled-336895:8088520")
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+ Added Pebble Bed Reactors!
* Access fuel chambers and gas coolers with filtered ports
* Fuel chambers form filtered fuel bunches like MSR fuel vessels
* Sixteen gas coolers with unique collection of placement rules
* Heated gas coolants form two-stage turbine cycles
* CT registration method for custom gas coolers

+ Added intrinsic flux mechanic to fission reactors
* By default, only PBR TRISO fuels have non-zero intrinsic flux (added associated configs)

* Fission reactors no longer form if missing any input or output ports
* Fixed bug where bunched fuel vessels would not fail to reach criticality correctly
* Irradiators and coolant heaters no longer consume their inputs before processing
+ Added more info to fuel component OC table output

* Fixed crash caused by attempting to display NaN recipe rates in large machine controller GUIs
* Large machines no longer form if an unnecessary reservoir port is installed
* Reduced lag caused by flickering large machine controllers

* Fixed bug where heat exchangers would process tube fluid too rapidly
* Fixed bug where sufficiently complex heat exchanger tube connections would cause crashes
* Improved printing of fluid flow rates in heat exchanger controller GUI

* Fixed condenser recipes having incorrect bonus stats

+ Added config to modify turbine dynamo energy capacity
+ Added config to enable simpler, faster turbine rotor render
* Added more contrast to turbine part textures

* The near side of a battery block placed with default side configs is set to output mode

* Moved background radiation update logic to separate thread [thanks to thedeadferryman!]
* Fixed flaw in radiation update logic which caused too many chunks to update per tick
* Improved efficiency of radiation environment handler
* Fixed radiation system interfering with loot generation [thanks to Nischhelm!]

+ Added support for multiblock assembly errors highlighting more than one block

* Fix missing fluid colour handler registration [thanks to Karnatour!]

* Fixed sporadic crash related to smart item insertion

+ Added missing zirconium-molybdenum alloy recipe
* Fixed sodium/potassium hydroxide fluid amounts in chemical reactor recipes

* Improved default item model logic for fission fuels registered via CT
* Fixed bug where CT ingredients would unexpectedly transmute to other ore dict entries
* Fixed bug where GTCEu recipe integration occurred after CT recipe scripts
+ Added new CT color helper functions

* Fixed multiple recipe types missing from GS integration
* Fixed GS recipe builders not accepting ore dict or chance outputs
* Updated GS ingredient builders

* Fixed script addon reconstruction command not working correctly

* Updated Chinese language file [thanks to WuzgXY!]
* Updated Russian language file [thanks to Golyb007!]
+ Added Czech language file [thanks to RomanPlayer22!]

* Updated embedded DSSL and JavaQuantum libraries
* Fixed incorrect mapping of qubit IDs to gate targets

* Updated the versions of various dependencies
* A few other minor fixes and changes
* Updated Gradle toolchain