ntm-decentralized-neoforge-1.21.1-1.0.0-beta.9.jar
Curse Maven Snippet
What's new
Added
- Config:
[glyphids] enabledinhbm-runtime.toml. Set it tofalseand glyphids stop appearing on their own: no hives generate in new chunks, hives already in the world stop spawning glyphids, and scouts no longer spawn from soot or build new hives. Glyphids that are already there stay, and spawn eggs and commands still work
Fixed
- Physics contraptions: a PWR on a contraption takes fuel from its slot again
- Physics contraptions: assembled PWR and ICF reactors keep working when their build becomes a contraption, turns back into blocks, or the world is reloaded. Their ports connect to pipes and cables again, hot coolant no longer leaks out at the spot where the reactor was built, and the reactor can still be taken apart
- Physics contraptions: turning a build with an assembled PWR into a contraption (or back) no longer leaves a copy of the reactor behind
- Physics contraptions: the Physics Assembler always takes an assembled PWR or ICF as a whole. Before, it took a single block or only the glued part, and the reactor kept running in pieces
- Physics contraptions: cables, pipes and pneumatic tubes on a contraption work right after rejoining the world, without having to touch them
- Physics contraptions: pipes on a contraption show their fluid color instead of grey
- Physics contraptions: semtex, C4, NTM dynamite and other NTM explosives that hit the ground go off as themselves, not as vanilla TNT
- Pipe anchors face the wall they are placed on (GitHub #16)
- Power line connectors on west and east walls and radio torches on north and south walls are no longer turned 90 degrees
- Armor mods: with a health mod and any mod in the servo slot, health regenerates past 20 again instead of only draining hunger
- Server crash on startup in some modpacks (seen with Sinytra Connector): "Can't access registry minecraft:block"
- With an older Sophisticated Core (1.4.x): the game no longer freezes and crashes when searching the creative menu, or some time after mobs with backpacks spawn
- Game crash with EvilCraft (or any mod that reads held fluid containers) while holding a stack of NTM fluid cells
This mod has no additional files