ntm-decentralized-neoforge-1.21.1-1.0.0-beta.6.jar
Curse Maven Snippet
What's new
Contraptions that blow up, turrets and radar that fly, and crash fixes
Added
- Physics contraptions: NTM explosions now hit contraptions. Grenades, rockets and bombs going off next to a contraption damage it, and an explosion on a contraption also damages the world around it. Nuclear blasts tear contraptions apart, and their fallout sets them on fire
- Physics contraptions: turrets work on contraptions, artillery included (it aims right even when the contraption sits slightly tilted)
- Physics contraptions: the radar works on a contraption. It scans around the contraption's position, doesn't show its own contraption, and radar screens work between a contraption and the world in both directions
Fixed
- Game crash when shooting a physics contraption with a laser weapon
- Server crash with The Broken Script when Null joins the world (the world could not be opened again afterwards)
- Server crash on the first chunk load on Java 25 (e.g. GraalVM)
- The manual (F1) and the canneries didn't open from item tooltips
- Laser grenades fire visible beams again, and fragments from frag grenades have tracers
- Dropped machines, weapons and other items with 3D models no longer sink into the ground
- Power line wires (all pylons and connectors) no longer render broken up into dashes
- Foundry channels no longer lose their network data on every world load
- The radar map opened from a far-away radar screen no longer freezes, and clicking a moving contraption on it locks interceptors onto it
This mod has no additional files

