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NTM: Decentralized Edition

HBM's Nuclear Tech Mod on 1.21.1: a backport of NTM: NEXT. Reactors, nukes, radiation and heavy industry, and all of it flies on Create: Aeronautics airships. Unofficial build.
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ntm-decentralized-neoforge-1.21.1-1.0.0-beta.6.jar

File namentm-decentralized-neoforge-1.21.1-1.0.0-beta.6.jar
Uploaded
Oct 5, 2026
Downloads
53
Size
62.4 MB
Mod Loaders
NeoForge
File ID
9071103
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ntm-decentralized-edition-1719854:9071103"

Learn more about Curse Maven

What's new

Contraptions that blow up, turrets and radar that fly, and crash fixes

Added

  • Physics contraptions: NTM explosions now hit contraptions. Grenades, rockets and bombs going off next to a contraption damage it, and an explosion on a contraption also damages the world around it. Nuclear blasts tear contraptions apart, and their fallout sets them on fire
  • Physics contraptions: turrets work on contraptions, artillery included (it aims right even when the contraption sits slightly tilted)
  • Physics contraptions: the radar works on a contraption. It scans around the contraption's position, doesn't show its own contraption, and radar screens work between a contraption and the world in both directions

Fixed

  • Game crash when shooting a physics contraption with a laser weapon
  • Server crash with The Broken Script when Null joins the world (the world could not be opened again afterwards)
  • Server crash on the first chunk load on Java 25 (e.g. GraalVM)
  • The manual (F1) and the canneries didn't open from item tooltips
  • Laser grenades fire visible beams again, and fragments from frag grenades have tracers
  • Dropped machines, weapons and other items with 3D models no longer sink into the ground
  • Power line wires (all pylons and connectors) no longer render broken up into dashes
  • Foundry channels no longer lose their network data on every world load
  • The radar map opened from a far-away radar screen no longer freezes, and clicking a moving contraption on it locks interceptors onto it

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