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NTM: Decentralized Edition

HBM's Nuclear Tech Mod on 1.21.1: a backport of NTM: NEXT. Reactors, nukes, radiation and heavy industry, and all of it flies on Create: Aeronautics airships. Unofficial build.
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ntm-decentralized-neoforge-1.21.1-1.0.0-beta.5.jar

File namentm-decentralized-neoforge-1.21.1-1.0.0-beta.5.jar
Uploaded
Oct 4, 2026
Downloads
66
Size
62.3 MB
Mod Loaders
NeoForge
File ID
9064415
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ntm-decentralized-edition-1719854:9064415"

Learn more about Curse Maven

What's new

Diggers on contraptions, KubeJS, and a pile of fixes

Added

  • Create's Engineer's Goggles can be installed into NTM helmets (helmet or extra slot of the armor modification table) and work from there
  • KubeJS support: typed builders for 46 NTM machines (event.recipes.hbm.<machine>(...)), replaceInput / replaceOutput and input/output filters on machine recipes, NTM fluids with pressure; builders for the rotary furnace, crucible, gas centrifuge, ammo press and pedestal too. Guide: docs/kubejs.md
  • Physics contraptions: the large mining drill and the mining laser can now dig the ground under a contraption, as long as it stands still and is level (tilted no more than 1°). If it moves or tilts, the machine switches off at once and its GUI says why
  • Physics contraptions: floodlights now light up the world around a contraption, not only the contraption itself
  • Physics contraptions: foundry outlets and slag taps pour into the world below a contraption when there is nothing under them on board
  • Physics contraptions: the chlorine seal releases its gas into the world; the contraption's walls still hold it back, and the cloud stays behind when the contraption moves on

Fixed

  • Machine recipes added or edited by KubeJS no longer fail to load ("Unknown fields")
  • Meteor Charm and Charm of Protection fit into chestplates again, as in the original NTM
  • Game start crash with older Sophisticated Core (1.4.x), e.g. in TerraFirmaCraft Rebirth 2 (the crash report blamed FTB Quests or other mods)
  • Game crash when turning on a mining laser on a physics contraption (or very far from the world origin)
  • Game crash next to a working bedrock ore processor or when using the fire extinguisher
  • Copper, gold and other recoloured slag no longer turns blue
  • Molten metal in channels, molds and crucibles, pour streams (foundry outlets, arc and rotary furnaces, electrolyser) and slag no longer render with missing pieces and stray spikes

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