NTM: Decentralized Edition

HBM's Nuclear Tech Mod on 1.21.1: a backport of NTM: NEXT. Reactors, nukes, radiation and heavy industry, and all of it flies on Create: Aeronautics airships. Unofficial build.
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ntm-decentralized-neoforge-1.21.1-1.0.0-beta.2.jar

File namentm-decentralized-neoforge-1.21.1-1.0.0-beta.2.jar
Uploaded
Oct 1, 2026
Downloads
27
Size
62.3 MB
Mod Loaders
NeoForge
File ID
9031232
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ntm-decentralized-edition-1719854:9031232"

Learn more about Curse Maven

What's new

First public beta!

Everything from NTM: NEXT (commit 3f9a261), now running on Minecraft 1.21.1 / NeoForge 21.1.

New here

  • Create: Aeronautics support: machines, energy and fluid networks, GUIs and multiblocks work on airships
  • Airship anti-air: the NTM radar sees airships and other physics builds (marked as "Vehicle"). Hover a blip and press the number key of the launch pad's link slot to send an anti-ballistic missile after it. Debris smaller than 3×3×3 is hidden from the radar (radar.min_sublevel_volume in the config)
  • Missiles launched from a pad on an airship start from the airship
  • Integrations: JEI, Jade, The One Probe, CC: Tweaked, Curios, Sophisticated Storage/Backpacks, Traveler's Backpack, Sodium, Lithium, ScalableLux
  • Flywheel and Ponder bundled, with the first Ponder scenes (firebox + boiler, firebox + steel furnace)
  • AUTOCAL scripts run in an interpreter (no classes are generated at run time)

Fixed

  • Damaged turrets no longer drain their energy into the negatives
  • The static sandwich and the damaged holotape are animated again
  • Single-piece structures stop spawning half under water
  • Advancements: the missing background, and a few that were granted for the wrong gear
  • Spawn egg colours and several item icons
  • Gibs, skeleton bits and ashes no longer freeze in mid-air
  • The steel furnace's ore bonus now works with raw ores and ores from other mods
  • Vein-mining pickaxes now take the whole vein, stone and deepslate ore together
  • No more chunk-render crash with Sodium when Flywheel is turned off (for example with some shaderpacks)
  • Nukes carve proper craters with ScalableLux installed
  • A rocket hitting an airship (or any big moving entity) no longer freezes the server
  • Breaking a foundry basin drops the mold that was in it
  • The assembly machine's second upgrade slot is back in its place
  • Interceptors without a radar target go for the nearest missile
  • Less per-tick overhead from world-saved data

It's a beta: keep backups, and please tell me what breaks.

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