Not So Shrimple (Reshrimpled)

Unofficial 1.20.1 Forge port of Not So Shrimple by peeko32213. Adds bait-summoned Crayfish variants, shipwreck Maneaters, the River-Prawn Greatclaw weapon, prawn food, and upgrade stones.

File Details

notsoshrimple-2.1.0.jar

  • R
  • May 8, 2026
  • 1.27 MB
  • 173
  • 1.20.1
  • Forge

File Name

notsoshrimple-2.1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:not-so-shrimple-reshrimpled-1483951:8055561")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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2.1.0

Added

  • Added Bucket of Bait.
  • Added bait bucket item model and texture.
  • Added bait bucket recipe: bucket + forge:foods/raw_fish.
  • Added bait bucket summoning mechanic: throw the item into water or lava and wait 2 seconds.
  • Added configurable crayfish bait summon chance, default 80%.
  • Added water bait variant logic:
    • cold biome / ice crayfish biome tag summons ice crayfish variants;
    • other water summons normal crayfish variants.
  • Added lava bait variant logic:
    • lava works only in the Nether;
    • Nether lava summons blood/fire crayfish variants.
  • Added hidden crayfish spawn placement for bait summons:
    • spawns away from the bait;
    • not closer than 20 blocks to players;
    • tries to avoid spawning in direct player line of sight;
    • shortened spawn range to reduce cave/off-screen weirdness.
  • Added glowing effect to crayfish summoned by bait.
  • Added random crayfish sound on successful bait summon.
  • Added blue lobster meme sound when blue crayfish appears.
  • Added config option to disable the blue lobster meme sound.
  • Added blue lobster sound subtitles/localization.
  • Added creative-only crayfish variant cycling with a stick.
  • Added visual slam wave for River-Prawn Greatclaw ground slam.
  • Added temporary visual slam_block entity.
  • Added renderer for slam blocks.
  • Added slam blocks that visually jump and fall back to their original positions.
  • Added slam wave mob knock-up.
  • Added fall-speed based slam radius, from 4 to 8 blocks.
  • Added fall-power scaling for slam block height.
  • Added food tags:
    • raw prawn is tagged as raw meat and meat;
    • cooked prawn is tagged as meat;
    • bait recipe uses raw fish tags.
  • Added common c: food tags for broader compatibility.

Changed

  • Updated mod version to 2.1.0.
  • Crayfish natural spawning is disabled.
  • Crayfish are now mainly obtained through the bait bucket system.
  • Maneater spawning was moved from JSON structure/biome modifiers to a controlled Java shipwreck spawner.
  • Maneaters now spawn only near shipwrecks / beached shipwrecks.
  • Maneater shipwreck spawn chance is now 20% per processed shipwreck chunk.
  • Maneater shipwreck spawn count is now:
    • 70% chance for 1 maneater;
    • 30% chance for 2 maneaters.
  • Maneater shipwreck spawns are saved per chunk to prevent repeated spawning.
  • River-Prawn Greatclaw slam hit radius now scales with fall speed/fall distance.
  • River-Prawn Greatclaw slam no longer requires the old unreliable grounded/falling state.
  • Slam wave no longer lifts the first 3 rings.
  • Slam wave no longer lifts the block directly under the player.
  • Slam blocks are rendered as real block states, preserving block appearance better.
  • Slam blocks now use full block scale instead of appearing too small.
  • Slam block wave avoids duplicate visual blocks in the same position.
  • Crayfish attack AI timing was adjusted closer to the original attack thresholds.
  • Crayfish ranged projectile aiming was improved for close targets.
  • Crayfish projectile sync/trajectory logic was improved.
  • Crayfish projectile keeps the intended multi-tick damage behavior.
  • Crayfish animations now use an attack sequence sync value so repeated/same-state attacks can replay more reliably.
  • Maneater and crayfish model geometry were adjusted to reduce texture/model overlapping and flickering.
  • Crayfish frosted texture was updated.
  • Crayfish fin geometry was adjusted to avoid side texture strips.
  • Maneater hitbox/model alignment was adjusted.
  • Creative tab now includes the bait bucket.
  • Config error logging now uses the mod logger instead of raw stack traces.

Fixed

  • Fixed crash: Unable to have damage AND stack in River-Prawn Greatclaw.
  • Fixed River-Prawn Greatclaw constructor discarding passed item properties/durability.
  • Fixed River-Prawn Greatclaw durability behavior.
  • Fixed slam animation failing to parse in GeckoLib.
  • Fixed invalid "0-" values in animation.crayfish.slam.
  • Fixed malformed/static keyframes in slam animation data.
  • Fixed occasional missing/replayed attack animation issues for crayfish.
  • Fixed crayfish AI null-target crash on goal stop.
  • Fixed maneater AI null-target crash on goal stop.
  • Fixed invalid maneater loot table type; now uses minecraft:entity.
  • Fixed missing igloo smithing stone loot modifier registration.
  • Fixed smithing blacklist/whitelist tags being placed in tags/item; moved to correct tags/items.
  • Fixed smithing cap overshooting configured cap.
  • Fixed smithing cap config validation/normalization.
  • Fixed smithing safety model so blacklist/whitelist tags actually load.
  • Fixed scuttling sound registry mismatch: crayfish_scuttling.
  • Fixed invalid/suspicious required glass tag references in crayfish_breakables.
  • Fixed crayfish_breakables datapack reload issue from missing #minecraft:glass.
  • Fixed bait not disappearing properly in lava.
  • Fixed cold biome bait summons incorrectly producing normal crayfish.
  • Fixed bait using vanilla fish assumptions; recipe now uses Forge raw fish tag.
  • Fixed bait spawning crayfish too far/in caves too often.
  • Fixed slam blocks darkening/blackening by making them return to rest position and discard.
  • Fixed slam wave first blocks lifting when they should stay grounded.
  • Fixed slam block visuals spawning two blocks in one spot.
  • Fixed block wave grass/dirt tint handling by rendering actual block states.
  • Fixed model texture edge strip issues on crayfish fins.
  • Fixed model flickering/overlap issues on maneater and partially on crayfish.

Removed

  • Removed natural overworld crayfish biome modifier.
  • Removed natural Nether crayfish biome modifier.
  • Removed old maneater biome modifier.
  • Removed old shipwreck structure modifier JSON.
  • Removed unused/old lobster.animation.json.
  • Removed obsolete nss_spawns block tag.
  • Removed old incorrect data/notsoshrimple/tags/item/ smithing tag folder.

Technical / Data

  • Added EntitySlamBlock.
  • Added SlamWaveHandler.
  • Added SlamBlockRenderer.
  • Added ItemCrayfishBaitBucket.
  • Added ManeaterShipwreckSpawner.
  • Added saved data for processed shipwreck chunks.
  • Added notsoshrimple:slam_block entity registration.
  • Added notsoshrimple:crayfish_bait_bucket item registration.
  • Added notsoshrimple:blue_lobster_meme sound registration.
  • Added bait bucket lang entries in English, Russian, and Ukrainian.
  • Updated sounds.json.
  • Updated mods.toml generated version metadata.
  • Built release artifact: notsoshrimple-2.1.0.jar.