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Nook of the Dead

Beyond the If Mirror, a world where it all went wrong. Go prepared, find suppressant before your time runs out, and be ready not to come back - a Nookworks add-on.
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nookofthedead-0.2.0.jar

File namenookofthedead-0.2.0.jar
Uploader
RiftwrightRiftwright
Uploaded
Oct 18, 2026
Downloads
18
Size
2.9 MB
Mod Loaders
NeoForge
File ID
9238305
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:nook-of-the-dead-1749084:9238305"

Learn more about Curse Maven

What's new

0.2.0 (beta) - 2026-10

Everything is in. Numbers and rules may still change, and a world may not carry over to later versions unchanged.

Requires Nookworks 1.0.0 or later (below 1.1), NeoForge 26.3.

  • The desert. Part of the wilds and farmland is now a town the sand took: dunes over the streets, buildings worn to their footings, sandstorms in place of rain, dried fields, camps and shafts the players left. Pyramids still stand - some untouched, some already dug out. The desert's own buildings: a caravanserai, a cistern house, a camel stable, courtyard houses, a covered bazaar, an archaeologists' dig whose suspicious sand can still be brushed, and, rarely, a great timber workshop or inn.
  • The desert's dead. Mutated husks (their blow leaves you hungry), infected camels that ram, infected scorpions whose sting poisons.
  • Bells. Ring one and every one of the dead near it comes. To call them away, or down on yourself.
  • Screamers. Now and then one of the dead screams when it sees you, and the others come.
  • Weather. Rain and storms close the world in.
  • Traces of what happened. Carts left in the streets, barricades, walled-off blocks, burial grounds, canals with their boats, buildings fallen in or grown through by trees, the bands where fire went through.
  • The makeshift grenade. Thrown, it bursts after a moment and puts down the dead round it; no block is broken. It is loud.
  • More buildings. A field hospital, a market hall held from its roof, a prison made a settlement, a bell tower, a morgue, a school with a roof garden, a water tower, a checkpoint.
  • The Vandal has a new look - and a face to fear.
  • Smite works on all the plague's creatures (they are undead now); Bane of Arthropods on the scorpion. Looting works.
  • Zombie villages sit level with the ground, out in the country only.
  • Streets bend and follow the ground; worn paths cross the open ground.
  • Spanish, Russian and Brazilian Portuguese, as Nookworks has them (the Spanish also for Latin America, the Brazilian also for Portugal).
  • /nzw start strong (cheats on): start the If armed to the teeth, for trying it out.
  • Many fixes: the Vandal's size, its fall and minecarts; houses facing their streets; nothing left floating.

Worlds from 0.1.0: places you have not been yet generate with the new content; the desert can appear next to land you have already explored, with a hard edge between them.

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