Description
No More Jump Crit
This mod completely removes the vanilla Minecraft jump critical hit system and replaces it with a robust, attribute-based Critical Hit system compatible with other RPG mods.
Features
- Vanilla Jump Crit Removal: Jumping no longer guarantees a critical hit. The "magic particle" effect is removed from jump attacks.
- New Entity Attributes:
nomorejumpcrit:crit_chance: Determines the probability of landing a critical hit.nomorejumpcrit:crit_damage: Determines the bonus damage dealt by critical hits.nomorejumpcrit:crit_resistance: Reduces the chance of being critically hit.nomorejumpcrit:crit_damage_resistance: Reduces the bonus damage taken from critical hits.
- Equipment Tier Caps: Your critical hit stats are limited by the quality of your equipment. Better gear allows for higher critical stats.
- Weighted System: Main Hand weapon contributes 40% to the cap, and each armor piece contributes 15%.
- Tiers:
- Leather/Wood: Lowest cap
- Chain/Stone: Low cap
- Iron: Medium cap
- Gold: High cap
- Diamond: Higher cap
- Netherite: Highest cap
- Smithing Table Reforging: Reforge your gear to reroll its stats.
- Recipe: Template + Base Item + Addition (for example, Lapis)
- Outcome: The same item with new randomized stats
- Compatibility: Supports both vanilla and modded items
Mod Compatibility
This mod supports items from other mods automatically if they are included in standard tags.
To ensure your mod's items can be reforged and have stats generated, add them to the following tags:
#minecraft:swords#minecraft:axes#minecraft:trimmable_armor#minecraft:shield
Alternatively, you can add specific items to the nomorejumpcrit:stats_allowed item tag.


