File Details
Nightmare - Epic Siege Mod 1.18.2 v0.6
- R
- Apr 5, 2023
- 100.52 KB
- 80.8K
- 1.18.2
- Forge
File Name
Nightmare - Epic Siege Mod 1.18.2 v0.6.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
Changes This Version:
- Fixed issue where zombies were not placing blocks
- Which blocks entities break is now configurable by config whitelist
- Which entities use siege behavior is now configurable by config whitelist
- Added separate config values for how many times an entity gets duplicated when spawned in dungeons.
- Added "MobMaxLife" option in config to fight lag / prevent mobs from collecting under your tower base. By default, mobs have a life of 4 minutes before they die (default value of 4800 ticks). Value is in ticks, where, there are 20 ticks per second, 1200 ticks per minute. When time expires for an entity, they will die.
- Overhauled Entity jockey logic. The mobs that can ride other mobs, and, the mobs that can be ridden are configurable in the ESM configuration. '
- Blacklisted blocks (Blocks entities cannot dig through) are now configurable in the esm-config.toml configuration file
- Overhauled entity targeting logic. There is now option for "isMonstersTargetVillagers." When set to true, monsters will not prioritize killing players over villagers. If false, monsters will try to kill players first.
Planned or In-Dev Future Changes:
- Allow siege behavior to Occur Every X Days
- Add gamerule through which players or admins can turn siege behavior on or off (not sure if this is possible yet, but, seeing as this is all Java-based, I'm assuming it is).
- Allow option to siege behavior to only occur at night
- Allow siege behavior to occur when arbitrary game conditions or variables are set (Not started, and, needs more research on my end)
- Easter Eggs :P
- Allow setting which level of enchantments / which enchantments monsters can have
I've really been appreciating the feedback you've been giving me. Please keep it coming! Thanks!

