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Nightmare (The Shadow)

Turn off the lights. It prefers an audience.
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nightmare-2.0.0-neoforge-1.21.11.jar

File namenightmare-2.0.0-neoforge-1.21.11.jar
Uploader
alexbigboomalexbigboom
Uploaded
Jun 12, 2026
Downloads
31
Size
79.8 KB
Mod Loaders
NeoForge
File ID
8235515
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:nightmare-the-shadow-1550516:8235515"

Learn more about Curse Maven

What's new

2.0.0 — The Corruption Update

MC 1.21.11 + NeoForge 21.11.42 · Java 21

New blocks

  • Block of Pure Darkness — fully black, spreads slowly on the surface and tunnels through underground stone without breaking into caves; gives Darkness when stepped on; the Shadow trails and places it; reverts to dirt when the Nightmare ends.
  • Shadow Water — fully black, walk-through; gives Darkness + Wither II; created when Pure Darkness touches water; evaporates when the Nightmare ends.

Shadow behaviour

  • Watches far more, attacks far less (much higher patience thresholds, longer stares).
  • Steals from nearby chests/barrels/furnaces.
  • Can banish a hunted player to a deep cave (Darkness II + Blindness).
  • Immune to Poison & Wither; swims 60% faster in Shadow Water; can't use boats/minecarts.

Balance & progression

  • 1 Shadow per 2 online players.
  • Each kill makes the next Shadow +100 HP; persists with the world.

Commands — enable/killcount any player; disable/resetkills op level 2.

Technical — full 1.21.11 port; nightmare flag moved from game rule to per-world save data; DeferredRegister.Blocks/.Items fixes the "id not set" crash; render-state pipeline; component-based spawn egg.

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