File Details
nightmare-1.0.0-neoforge-1.21.1.jar
- R
- May 26, 2026
- 55.60 KB
- 5
- 1.21.1
- NeoForge
File Name
nightmare-1.0.0-neoforge-1.21.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Nightmare Mod — v1.0.0 Changelog
Shadow behaviour
- Shadow count enforcement: only 1 Shadow can exist at a time; extras are removed instantly
- Shadow now disables Nightmare mode on death and restores daytime
- HP reduced from 1000 to 300; Regeneration upgraded to amplifier II
- Shadow is now completely silent (no ambient, hurt, or death sounds)
- Teleport distance increased to 40–50 blocks (flee and proximity)
- Proximity teleport triggers when player steps within 5 blocks; cooldown reduced from 30s to 10s
- Line-of-sight raycast added to watching detection; freeze-stare phase before full hide
- Smart multiplayer targeting: lowest HP → most isolated → nearest
- Light placement within 20 blocks triggers immediate retreat + 4-second stalk suppression
- DestroyTorchGoal expanded to more light source types; also activates while retreating
- Enclosed space detection added to AI state machine
- Light-edge patience: Shadow waits up to 10 seconds at lit boundaries before retreating
World
- Gamerule renamed from
nightmareModetonightmare - All natural mob spawning blocked while Nightmare is active
- Shadow respawns near a random player after a 2-minute delay
- On player respawn: Shadow moves to bed/anchor position
Effects
- Heartbeat sound (private to nearest player, interval scales with distance)
- Tiered Darkness effect in a 32-block radius, deeper within 10 blocks
- Death effect: large smoke, soul, and ash particles + Warden death sound
Content
- Shadow Spawn Egg added (black / dark purple, Spawn Eggs tab)
- Advancement added: "The Nightmare is Over" (Challenge tier)
Code
- Removed dead imports, unused methods, and duplicate block-scanning loops
- Proximity darkness effect throttled to every 10 ticks
- Teleport goal cooldown now correctly shortens during HUNTING/ATTACKING state