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Hardcore overhaul that makes all mobs permanently aggressive, faster, and smarter. New mob variants, brutal abilities, block breaking, TNT use, teleportation, stronger raids, and deadly effects. Survival is extremely difficult.

Description

General Changes (Global)
Universal Aggression: All hostile mobs are now permanently aggressive towards players.
Increased Speed: Most hostile mobs have had their base movement speed increased by 20%.
Extended Follow Range: The distance from which hostile mobs can detect and follow a player has been increased to 150 blocks.
Friendly Fire Prevention: Mobs will no longer attack each other, even if hit by a stray projectile from another mob.
Zombie
New Variants:
Giant Zombie: A larger, slower, and more powerful zombie with 60 health and 6 attack damage. It can break blocks and will launch players 10 blocks into the air upon hitting them. Spawns with a 2% chance.
Kamikaze Zombie: Spawns with TNT on its head. When close to a player, it will ignite and charge, exploding upon death. The explosion only damages players. Spawns with a 5% chance.
Pyromaniac Zombie: Spawns with a red banner on its head. It will set flammable blocks on fire as it moves. Spawns with a 10% chance.
AI & Behavior Changes:
Miner & Builder Zombies: Their AI has been improved to prevent them from getting stuck. They now move closer to blocks before breaking or placing them.
Builder Zombies: Now use full cobblestone blocks to build paths and pillar up.
Increased Speed: The speed at which they break and place blocks has been increased.
Removed Abilities:
Zombies no longer steal food or other items from the player's hotbar.
Skeleton
Equipment:
Armor: Skeletons now spawn with random pieces of armor, with a 5% chance to spawn with a full set of diamond armor.
Sun Protection: 20% of skeletons will spawn with a leather helmet, preventing them from burning in daylight.
Shields: 15% of skeletons will spawn with a shield and use it to block incoming attacks when a player is near.
Combat Enhancements:
Increased Fire Rate: Skeletons shoot 20% faster when a player is within 8 blocks.
Tipped Arrows: Arrows are now randomly tipped with Poison, Slowness, Weakness, or Mining Fatigue.
Attack Patterns: Skeletons have several new attack patterns: a rapid 3-shot volley, a powerful charged shot, and a wide group shot.
Advanced Targeting: They can now shoot through glass and lava, and will attempt to shoot predictive shots at jumping players.
Behavioral Changes:
Evasion: Skeletons will jump away from players who get too close and will retreat while shooting.
Provocation: They may shoot at other neutral mobs to provoke them into attacking the player.
TNT Targeting: They will shoot at any nearby active TNT.
Removed Abilities:
The "sand trap" ability has been removed.
Creeper
Spawning: 3% of creepers will now spawn as charged.
Explosion Mechanics:
Wall-Hacking: Creepers can now detect and begin to explode even through walls.
Player Pull: Just before exploding, they will pull the player towards them.
Enhanced Explosions: Explosions are more powerful, can break through walls, and leave behind a lingering potion cloud (Slowness or Weakness).
Special Explosions: There is a chance for explosions to create a crater of lava or water, throw blocks into the air, set the ground on fire, trigger a chain reaction of smaller explosions, or launch the player into the air.
Other Abilities:
Night Strength: Creepers gain a strength buff at night.
TNT Placement: They can now place and ignite TNT near players.
Mob Attraction: When swelling, they attract other nearby mobs to their target.
Removed Abilities:
Creepers no longer cause thunderstorms when spawning.
Enderman
Special Variants: Only 25% of Endermen will have special abilities (configurable).
Teleportation:
They teleport 50% more frequently.
They can teleport behind the player.
They can teleport other hostile mobs closer to the player.
They will teleport away 70% of the time when hit.
Block Interaction:
They can steal the block from directly under a player's feet.
They can place blocks in front of a running player to obstruct them.
They can build barricades to block the player's path.
Other Abilities:
Night Strength: Endermen gain a strength buff at night.
Rain Strength: They gain an even stronger damage boost during rain.
Item Manipulation: They can attract nearby items and swap items in the player's hotbar.
TNT Teleport: They can teleport active TNT to the player's location.
Removed Abilities:
Endermen no longer teleport other mobs directly to the player.
Spider
General:
Spiders are now always aggressive, regardless of the time of day.
They receive a speed boost at night and a speed/strength boost in the rain.
New Abilities:
Web Attacks: They can shoot webs at players or create a web network around them.
Minion Spawning: They can periodically spawn Cave Spiders.
Teleportation: They have a chance to teleport.
Environmental Traps: They can place web traps on the ground and web doors shut.
Ceiling Spiders: 20% of spiders will spawn as "ceiling spiders" that cling to ceilings and drop down on players. They can also break blocks above them to reach players.
On-Hit Effects: When a spider attacks, it will inflict Nausea, a brief paralysis (extreme Slowness), and will throw the player into the air.
Witch
Combat:
Potion Arsenal: Witches now use a wider variety of potions, including strong harming, poison, and weakness, as well as lingering potions. They can also create a "chaos zone" by throwing multiple potions at once.
Ally Support: They will heal and strengthen other nearby mobs.
Other Abilities:
Minion Spawning: They can summon baby zombies, skeletons, and cave spiders.
Invisibility: They have a chance to turn invisible.
Rain Strength: They gain a damage boost during rain.
Removed Abilities:
Witches can no longer teleport the player.
Phantom
General: Phantoms now have increased flying speed.
New Abilities:
Air Vortex: They can create a vortex that slows the player.
Minion Spawning: They can summon smaller "mini-phantoms".
Teleportation: They have a chance to teleport.
Block Piercing: Their attacks can now go through blocks.
On-Hit Effects: When a phantom attacks, it will launch the player into the air.
Nether Mobs
Ghast: Shoots fireballs three times more frequently.
Piglin & Piglin Brute: Are now 1.5x faster and will always be hostile to players, regardless of gold armor.
Other Mobs
Iron Golem: Will now attack players on sight and will launch them high into the air on hit.
Ravager: Can now break most blocks (except for highly resistant ones like obsidian and bedrock) to get to its target.
Cow: When a player attacks a cow, that cow and all others nearby will become hostile towards the player for two minutes.
Squid: Will now reflect double the damage back to any player that attacks it.
Raids
Reinforcements: For every raider that spawns naturally during a raid, an additional one will spawn nearby, effectively doubling the size of the raid.