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Nightfall plague

The illagers have a new and shadowy ally...

File Details

Nightfall Plague-3.8.8-neoforge-1.21.1

  • R
  • May 18, 2026
  • 3.54 MB
  • 20
  • 1.21.1
  • NeoForge

File Name

nightfall_plague-3.8.8-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:nightfall-plague-1462657:8107517"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Features:

A lot of the mod's code was changed in format (it seems like a small update but there are still quite a few changes to come).

 

Restored Hearts & Golden Immunity: particles for the immunity potion.

immunity Potion Rework

-It now has better control over its own particles; the effect will now warn you when it cures hunger, poison, and wither, and it will also warn you if a vampire tries to infect you with a bite (which will be cured instantly).

-Now it can heal from 2 to 6 hearts and with a higher probability (before it only healed 2 and with a very low probability every 6 seconds)


Night Bleeder Rework
- Its skin is now sensitive to light. Now, if its skin is exposed to sunlight for too long, it will begin to burn and emit smoke particles. (It works better than the Forge 1.20 system; I'll update that one later too.)

- Dash system updated again. It now has 4 conditions to activate in different ways, allowing it to escape traps more easily. Additionally, the intensity of its dash has been reduced, but it no longer has a range limit (previously, it could only dash if its enemy was within 12 blocks).

- The Night Bleeder can now climb over fences without problems.

- Increased vision range for the Night Bleeder.

- Fixed bugs when killing the Night Bleeder with a wooden sword

- Updated method of death and transformation into a Blightwing to correct bugs

- Now, if a Night Bleeder has 6 HP or less and manages to survive for 5 seconds, it will automatically transform into a Blightwing to recover (you'll know if this is going to happen because the Night Bleeder emits white particles)

- Added a filter for summoning vampires by the Night Bleeder; it can only summon 5 and cannot summon again until those 5 have died (I'm not sure if it works correctly).

- The Nightbleeder is compatible with the Realistic Sun burn Mod (TheSpectralSoul's request, I did tests and managed to make both mods can work together).

- You can now obtain the Nightfall achievement and disc by killing a Night Bleeder with a wooden sword if you fall from a height of 12 blocks or more during the night (this will kill it instantly, regardless of how much health it has, and will give you Regeneration 2 for a few seconds to recover from the fall damage).

 

Vampire bat Total rework

- Many bugs with the old pathfinding system were fixed.

- They are faster now and they understand their environment better.

- Their hunger timer now resets if they feed on any mob (i.e., if they attack something).

- Their damage has been reduced from 3 to 2 points.

- They now have two new attack types:

  • Suction: They attach to their enemy to drain their life force with constant damage.
  • Charge: They launch themselves at their enemy at frenetic speed from a distance of 5 blocks or less. This attack knocks back the enemy (but stunning the vampire bat for 1 second).

 

Note: The vampire villager hasn't been updated yet, which is why I decided to keep this version number low, even though it has almost the same features as Forge 1.20.1 (and some new features like the vampire bat rework, that are not in that version).