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Nightfall plague

The illagers have a new and shadowy ally...

File Details

Nightfall Plague 3.9.0-forge-1.20.1.

  • R
  • Mar 22, 2026
  • 4.15 MB
  • 275
  • 1.20.1
  • Forge

File Name

nightfall_plague-3.9.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:nightfall-plague-1462657:7797322")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Backport for Minecraft Forge 1.20.1

New Features:

Nightmare system added (experimental)

-While sleeping, you may be suddenly awakened by a loud cave-like sound and a bang, this is a nightmare, a horde of vampire bats or a Blightwing may appear near you (approximately 30 or 40 blocks away).


Night Bleeder Rework
- Its skin is now sensitive to light (previously it burned like a zombie). Now, if its skin is exposed to sunlight for too long, it will begin to burn and emit smoke particles.

- Dash system updated again. It now has 4 conditions to activate in different ways, allowing it to escape traps more easily. Additionally, the intensity of its dash has been reduced, but it no longer has a range limit (previously, it could only dash if its enemy was within 12 blocks).

- The Night Bleeder can now climb over fences without problems.

- Increased vision range for the Night Bleeder.

- The Night Bleeder will now become invisible if viewed with a spyglass (since vampires are invisible in mirrors, and spyglasses use mirrors on the inside).

- Fixed bugs when killing the Night Bleeder with a wooden sword

- Updated method of death and transformation into a Blightwing to correct bugs

- Now, if a Night Bleeder has 6 HP or less and manages to survive for 5 seconds, it will automatically transform into a Blightwing to recover (you'll know if this is going to happen because the Night Bleeder emits white particles)

- Added a filter for summoning vampires by the Night Bleeder; it can only summon 5 and cannot summon again until those 5 have died (I'm not sure if it works correctly).

 

Vampire villager Partial rework
-The skin of vampire villagers, like that of the night bleeder, will now only burn if it is exposed to the sun for a long time (since they are originally villagers and not vampires, they will take longer to burn).

-updated death system to prevent errors.

- Fixed bugs when killing the vampire villager with a wooden sword.


(Exclusive details for version 1.20.1)

-Since the hammer doesn't exist in this version, the way to get the Night-Fall achievement (and music disc) will be by killing a Night Bleeder with a wooden sword from a height greater than 10 blocks.

-Red elixir particles added for vampire attacks. 

-Golden immunity particles added for the immunity potion (when curing negative effects of hunger, poison, or wither).


Several of the new features will be added soon in version 1.21.1 of NeoForge.