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Night Lights | Modern Lights |Medieval Light

Night Lights adds a variety of modern lights to decorate and illuminate the world.
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Night Lights NeoForge v1.2.0 [1.21.1]

File nameNight Lights NeoForge v1.2.0 [1.21.1].jar
Uploader
el_this_boyel_this_boy
Uploaded
Mar 23, 2026
Downloads
40.9K
Size
399.1 KB
Mod Loaders
NeoForge
File ID
7798269
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:night-lights-1199355:7798269"

Learn more about Curse Maven

What's new

Night Lights NeoForge — Full Changelog
From initial port to version 1.2.0 complete


NEW BLOCKS

Medieval Light 1–4 — Electric medieval lights. Toggle on/off like modern lights. Respond to the Wall Switch and can be assigned a channel.
Medieval Light 5–12 — Fire-based candle lights. Ignite with Flint and Steel, extinguish with Flint and Steel or an empty hand. Emit flame particles. Do NOT respond to the Wall Switch.
Light Sensor — Already existed in code but was missing from the creative tab. Now fully functional.
Dimmable Light — Already existed in code but had broken blockstate. Now fully functional.
Emergency Light — Already existed in code but had broken blockstate. Now fully functional.


NEW FEATURES

Channels for all lights — All electric lights (Modern Lights 0–10, Wooden Lamps, Medieval Lights 1–4, Dimmable Light, Emergency Light) now support channels 0–8. Shift+Click any light to assign it a channel. A Wall Switch on channel 0 controls all lights. A Wall Switch on channels 1–8 controls only lights on that exact channel — lights on channel 0 will NOT respond.

Channel message — When you Shift+Click a light or switch to change its channel, a message now appears in the action bar showing the new channel (e.g. "Channel: 3" or "Channel: All (no channel)").

Click sound on all electric lights — All modern lights, wooden lamps, and medieval electric lights now play a soft click sound when turned on or off, including when triggered by a Wall Switch or Light Sensor.

Redstone support for Wall Switch — The Wall Switch now has a separate POWERED state that tracks redstone signals independently from the player-toggled state.

Portable Lantern — dynamic light fallback — If LambDynamicLights is NOT installed, the lantern now places an invisible light block at your feet while you hold it and removes it when you put it away, simulating dynamic lighting.

LambDynamicLights support — If LambDynamicLights IS installed, the lantern emits true dynamic light automatically via data-driven JSON files (no Java registration needed). Main hand = level 15, off hand = level 10.

10 new languages — Added full translations for: Spanish, Portuguese, French, German, Italian, Chinese Simplified, Japanese, Korean, Russian, and Polish.

Medieval lights added to creative tab — Medieval Lights 1–12 and the Portable Lantern are now visible in the Night Lights creative tab.

This mod has no additional files